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Steve...Charles....Campaigns anyone?


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One more request: Even if you decide not to implement the whole idea, at least outputting the AARs to text should be very simple - and that would allow, at least, half of my proposal.

With just the output AARs, files could be read and 'interpreted', as far as what units did what - and then those interested in the campaign would have to manually look at that program and manually add each unit to the editor. But thats alot better than manually doing everything.

So if you could at least output the AARs to text, which is definitely the simpler of the two things I requested, I can still make something of it. Thanks for your consideration.

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Senorbeef:

<BLOCKQUOTE>quote:</font><HR>If you want, to save some time, or see if its practical, I can write up the specs for the file format we'd hypothetically use, and do some psuedocode to show how input/output would work. Or not.<HR></BLOCKQUOTE>

This would be fine, but we won't have any time to look at it until we are ready to do something along these lines. And that will be AFTER CMBB is released. So by all means jot down your ideas, but understand that we can't look at it until the more important priorities (oh... like adding in Soviet forces smile.gif) are taken care of first.

<BLOCKQUOTE>quote:</font><HR>If you've made up your minds, I can respect that, as much as I disagree. <HR></BLOCKQUOTE>

It isn't a matter of us wanting or not wanting to do this. It is a matter of either getting the game done now or later. We can not, and WILL NOT, hold up the release of a game simply because someone wants us to do more with it. There have been litterally thousands of good, "simple" suggestions made by you good people (also been at least hundreds of bad ones too ;)), so we MUST draw the line somewhere or the game will NEVER, repeat NEVER, see the light of day. Reality is something that does not accept simple "disagreement" as a reason for it to change.

<BLOCKQUOTE>quote:</font><HR>One more request: Even if you decide not to implement the whole idea, at least outputting the AARs to text should be very simple - and that would allow, at least, half of my proposal.<HR></BLOCKQUOTE>

We have thought about this and it is a possibility. However, it is very low priority for us. So if it gets in before the release, it gets in. Otherwise it will hopefully become reality shortly after CMBB has been released and fixed up (we ain't perfect, so we are expecting to patch a few times smile.gif).

Steve

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Steve, thanks again for the update. I totally understand your position on adding this bell and/or whistle to the game, when ll your energies are mustered to the final push for release.

I am perfectly content to wait for this feature until after the release of the game, since I wouldn't be able to use it until after anyway! Plus, I am fortified to know that you are not diametrically opposed to the idea, and that you have plans to work on it soon after "the big one" comes out.

Not to sound like a simpering toadie, but you guys are the best!

*****

Hey, Senor Beef, could you drop me a line with some of your ideas? I would love to hear what you think are the best routes, problems, etc to this ture.

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Mr.Spkr

I wish you the best of luck in finding your way into the "CMMC".

In my opionion it is the best tought out and run campaign system I have ever been in.

Of course as Germanboy has stated, it does sap its share of your free time.

For me the thrill lies in knowing my actions count a lot more then my little part. It is the feeling of responsibility you get knowing others count on you to do what you say, or they tell you to do, when it is suppose to get done. There is somthing to be said about ego boost you might recieve at doing something fantastic. The other part is the guit you might feel if you really screw up also.

The other thing you can expect is confusion. Not that it is bad. It is just diffrent from making decisions as God. Or making decisions trusting that the information provided by others is correct. The FOW that the "CMMC" models really brings home how little information a WWII comander had in real life to base decisions on.

The other great aspect if the role-playing. In one battle I was playing during the "CPX" I knew exactly who the opposing comander was. Pretty well actualy. But the great part was , we never even addressed each other as friends. We played our charactors through several PBEM turns and a couple of TCP/IP sessions. Never once discussing anything that wasn't in line with who we were suppose to be.

This dedication from the participants also leads to the immersion of the game.

I don't know how many of those involved in the making read this forum. But I do want to offer my thanks again for providing a wonderfull experience.

Lorak

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This thread is an interesting study in human behavior. It starts out with a request for a campaign ability in future version of CM. It degrades into an "to grog or not to grog" useless argument. It then gets back on track with some excellent suggestions. Which are then commented on by Steve. Further analysis is applied and suggestions made. Steve replies again, and from that a possible solution, perhaps not the ones all parties would like, MAY develop. Congratulations to grogs, non-grogs and BTS alike.

My grandfather was in charge of ATC in N Africa in WWII and my dad was a fighter pilot in WWII flying P-51D bomber escort duty with the 8th out of England in '44-'45. I am a historian by schooling. I love military history and have studied it extensively. I am a mediocre programmer by training and work in the IT field in a quasi-military related organization. So I can see and understand all sides of this argument. I have played board-based war games for 35 years, and computer war games since they came out. Am I a grog? I don't know really. I am a war gamer. CMBO is a war game. I love war games. I love WWII war games because of the historical significance of the "Greatest Generation" and my family connection.

One of my favorite war games is the Panzer General series. Why? Because of campaigns (sorry all you grogs, I have to admit it). But why is that? I think it is because before computers and the internet, it was hard to find opponents (especially after we got older and were expected to have dates and a life). So when computers came out we started wargaming against the AI on our computer in private (I admit it, is that the first sign of recovery?). How did you measure if you were getting better? Campaigns. How did you make believe that you were commanding historical actions that might have changed history? Campaigns.

Fantasy? Yes, of course, but we all postulate "What if I had been there as [insert your favorite general])". But remember, THIS IS A GAME, not reality. We should shudder at the reality and hope it never, ever, happens again. Games should be fun. Along came the internet, hey, now it was easier to find opponents. It got more interesting... it brought the grogs out of the closet.

Smart game developers make fun games for as big an audience as possible to make as much money as possible so they can develop the next game and keep their jobs/careers. Good developers and programmers keep to their design specs and time table and produce a good product on time and to spec. They then patch it ASAP to fix any problems.

I have an MBA and I am an IT manager. BTS is quite right to stick to their schedule. Their company's life is depending on it, and therefore their lives. So far their model for success is working. Why? I think because they are grogs and wanted to make a game that is as real as technology currently allows. They have succeeded, we fans are the result.

Steve and Charles of BTS have really impressed me with their ability to cut through the doodoo on this board and answer calmly and with logic and reason. They have a plan, they are sticking to their plan, and they will come up with a good product, I have no fear. Will it be all things to all of us... no of course not. But are they willing to take our requests into consideration... obviously YES. Smart for business.

If we present good requests, backed by good logic, plus anything to save them time, then they will consider them. Don't be hurt if they can't get them into the next version (by my count there were 8 games in the Panzer General series, if BTS and CM lasts that long, we will all be so lucky). The fact they are willing to listen and try to get the better ideas into future upgrades and patches is admirable. Power to them!

For the record, I am in favor of some sort of a campaign feature that I can play against the AI (or perhaps another player). Why, because I like them and selfishly want that feature! smile.gif I also can't wait for CM2, as I am geting a little bored with the same units and want to try some new ones. This game is great, it has bought me and my two best friends into better communications.

Hey, so when do I get to be upgraded from a junior to a senior member any way? smile.gif I want to be a beta tester for CM2 also! ;)

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<BLOCKQUOTE>quote:</font><HR>Originally posted by blindseye:

Hey, so when do I get to be upgraded from a junior to a senior member any way?<HR></BLOCKQUOTE>

ALl you need is 30 posts

<BLOCKQUOTE>quote:</font><HR>I want to be a beta tester for CM2 also! ;)[/<HR></BLOCKQUOTE>

So dose everyone elce on the board. :D

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