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CM Shock Force2 v2.03 patch has been released.


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Here is a direct link to the page:

https://battlefront.sharefile.com/share/view/sdba62989f8b4efdb/fo1acf54-2f50-49ab-9b2d-21aaa0ba764d

Patch notes:

 

********************************
v2.03 PATCH NOTES
********************************

AI
* Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior

CAMPAIGNS AND SCENARIOS
* Updated the CMSF2 versions of German, Canadian, and Dutch campaigns (campaign names: Die Kunst der Krieges, Back on Tracks, and The Khabour Trail). Current saves of the CMSF1 legacy campaigns CANNOT be updated from these files: you will have to start from the beginning to play the updated versions
* Updated USMC Semper Fi campaign. Fixed missing 60 mm mortars, reinforcement issues with the mission "Flirting with Disaster", and inaccurate briefing graphics for the mission "Highway Two". This campaign can be updated using the "Updating Campaign" instructions above

TO&E AND FORMATIONS
* Syrian PKM crews carry more ammunition
* Dutch infantry and dismounts carry more small radios

ART AND MODELS
* Fixed visual glitches on the following vehicles: M1114 Humvee, M1152 Humvee, BMP-1, G Wagon, ZU-23 Technical
* T-72M (early) has had stereo rangefinder added, and side skirts removed
* Fixed UI errors on the German GMG grenade launcher

INTERFACE
* Added some missing USMC and Syrian UI elements
* Corrected translation errors in UI text within Editor

BUG FIXES
* FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire
* FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch)
* FIXED: CV9035 was using airburst ammunition setting against inappropriate targets, such as bunkers
* FIXED: Gill ATGM had an abnormally high miss rate against targets in ideal conditions

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Something to be aware of:

If you manually chose the install location and you pick the "C:\[whatever]\Battlefront\Combat Mission Shock Force 2" folder (as you should), the installer will put the new files in a second internal folder (which will be "C:\[whatever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2"), so the game won't see them. Be sure to double-check your destination folder when installing.

The other installers from today don't do this.

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19 hours ago, Zveroboy1 said:

Nice. What about Syrian airborne though? You couldn't pick them in quick battles or something. I forgot what the exact issue was with them.

They are there in the QB force list under Mech Infantry. And for @The_MonkeyKing, they are equipped with BMP-3 and BMP-3s are available as Individual Vehicles as well.

Dave

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The Marine light armored recon battalions no longer have crewmen in most LAV's. In all the line platoons the scouts have been put in the crew slots and the battalion commanders also don't have crew in their LAV's. The mortar and AT LAV's seem fine though.

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On 7/16/2020 at 5:52 PM, BFCElvis said:

TO&E AND FORMATIONS

* Syrian PKM crews carry more ammunition

This has certainly been fixed for most Syrian infantry units and their aquads now have reasonable PKM loadouts as standard... however the Airborne/Special Forces do appear to have been forgotten about.

These squads are still fixed at 100 rounds.

Edited by 37mm
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On 7/16/2020 at 5:00 PM, Holman said:

Something to be aware of:

If you manually chose the install location and you pick the "C:\[whatever]\Battlefront\Combat Mission Shock Force 2" folder (as you should), the installer will put the new files in a second internal folder (which will be "C:\[whatever]\Battlefront\Combat Mission Shock Force 2\Combat Mission Shock Force 2"), so the game won't see them. Be sure to double-check your destination folder when installing.

The other installers from today don't do this.

Thanks for posting this. A bunch of us have just discovered it, as well.

If you've already installed it, you can copy the files from the nested patch location (the second "Combat Mission Shock Force 2" folder) and move them into the same folder in the original CMSF2 location. Don't copy/move the folders: just the files inside the folders. After all the files are moved from the nested CMSF2 folder into their correct location, you can delete the nested CMSF2 folder.

(Or, just delete the nested CMSF2 that was installed with the patch, and redo the patch, this time dropping the "Combat Mission Shock Force 2" from the installer location.)

Edited by c3k
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1 hour ago, Gkenny said:

Unfortunately it seems that in the The Khabour Trail Campaign the non mechanized Canadian infantry sections are still missing a man (7 man sections vs 8 as they are supposed to be). Just confirmed by checking the first mission.

Could be because the campaign has set Canadian forces at 90% manpower. I know the original German campaign had missions with intentionally understrength squads. 

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Guys double check the version at bottom right to ensure the patch installed correctly! Should say 2.03 (BFC) If not then follow c3k's instructions. 

Quote

you can copy the files from the nested patch location (the second "Combat Mission Shock Force 2" folder) and move them into the same folder in the original CMSF2 location. Don't copy/move the folders: just the files inside the folders. After all the files are moved from the nested CMSF2 folder into their correct location, you can delete the nested CMSF2 folder.

(Or, just delete the nested CMSF2 that was installed with the patch, and redo the patch, this time dropping the "Combat Mission Shock Force 2" from the installer location.)

 

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On 7/21/2020 at 9:13 AM, DougPhresh said:

It seems to be acting more like a bottom attack missile than a top attack. I'll take some screenshots if I catch it in the act again. 

I'm not seeing anything odd. Launches, flies about 2/3 of the way roughly flat, then rises up and top attacks at high speed. One launch landed on the engine deck of a tank behind the turret.

Setup two quick battles, getting about 50% hits in all. 3 of the misses were at long range at the edge of the map and overshot slightly landing behind the vehicle.

This doesn't seem anything out of the ordinary to me.

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I see that I had the wrong install location for the patch. 

Gill behaviour is much improved. My mistake.

The BMP-3 behaviour is the same as reported upthread. Oh and at a certain distance, the smoke dischargers on the BMP-1P appear to be floating above the vehicle. 

Edited by DougPhresh
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On 7/18/2020 at 4:58 AM, 37mm said:

This has certainly been fixed for most Syrian infantry units and their aquads now have reasonable PKM loadouts as standard... however the Airborne/Special Forces do appear to have been forgotten about.

These squads are still fixed at 100 rounds.

QA report filed for this. 

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