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Sahrani has always been a favorite of mine over the years. Recently, I stumbled across a mod made by |||CPTMILLER||| that turned our Syrians into members of the SLA. Feeling inspired, I decided to see how feasible it might be to recreate Sahrani, or a portion of it, in CM.

 

I ultimately decided to go with South Sahrani (and a small part of its northern neighbor). The end result was a fairly accurate recreation of the map itself. Due to map size limitations, the island is roughly 12% smaller than the one featured in ArmA but still comes in at a whopping 4,272m x 3,856m. Some features, like building placement and terrain, had to be modified to fit the smaller scale or changed slightly due to not carrying over in CM's world builder the same. Other features, like the light houses, had to be left out all together because I simply was not happy with the available substitutes. It is not a 1:1 recreation by any means, but it is close enough to where I am happy with it.

 

The map is pretty much completed at this point, with only a few changes left to be made to the terrain, so I would expect a release sooner rather than later.  

 

Some screenshots:

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Editor Map (South)

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Editor Map (North)

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101873485_10158536825149772_7828089315895803904_o.jpg?_nc_cat=108&_nc_sid=0debeb&_nc_ohc=26moMr1BepgAX-GEu2T&_nc_ht=scontent-ort2-2.xx&oh=b1a0ad519d8b14454e1f80ed5b9faa31&oe=5F00097B

Southern Port at Corazol

102721428_10158536824994772_6957494368345260032_o.jpg?_nc_cat=107&_nc_sid=0debeb&_nc_ohc=_kF4jvoADYkAX9oNIDR&_nc_ht=scontent-ort2-2.xx&oh=af0377c55fdcede81497e04408525286&oe=5EFE6A58

Paraiso, International Airport & Government District

102724421_10158536825369772_7149650827211177984_o.jpg?_nc_cat=101&_nc_sid=0debeb&_nc_ohc=n27Ke4D2RpkAX9uz_gY&_nc_ht=scontent-ort2-2.xx&oh=a7c045f45d6a2539c7cf00c7df10b311&oe=5EFDB253

Ortego & Geraldo

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Ortego Street View

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East Corazol - part of North Sahrani

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Dolores

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East & West Corazol

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Amazing work... that North East sector has caught my attention (I was just thinking earlier today that I'd like a coastal map with some offlying Islands).

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Gorgeous work. The ARMA series including community mas generally have high resolution topographic maps readily avaialble via Google which makes life really easy for getting started. When CMBS was released I tried to get a group together to map out of all Chernaurus into 1km squared blocks (except some of the larger towns/airports) but sadly we all got busy in RL. Still got the work that was done for that sitting here somewhere.

I actually have a completed "Proving Grounds" map from ARMA2 for CMBS on my hard drive but I never released it. :P Did rely on third party additional flavour objects to be modded in.

In CMSF2 I've been eyeing of Kavala from "Altis" in ARMA3. Just screams US Marine landings in those nearby bays before moving on to the high ground and the town itself. Maybe one day.

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On 6/4/2020 at 1:47 PM, Sgt.Squarehead said:

Can't see the screenshots.

I am not sure why, as others can, but perhaps I can try to upload a few additional screenshots another way. Sorry about that :(

On 6/4/2020 at 2:23 PM, RepsolCBR said:

WOW  !!!

Looks very, very cool...outstanding work 😁

 

Thank you!

On 6/4/2020 at 2:52 PM, 37mm said:

Amazing work... that North East sector has caught my attention (I was just thinking earlier today that I'd like a coastal map with some offlying Islands).

Thank you...I think that Northern Sahrani is actually far more interesting geographically than the South, but I am hesitant to try and map it as I am not sure the elevation will transfer nicely. Trying to get South Sahrani's main mountain looking halfway decent was work enough and I am still constantly finding ways to tweak it. But should I ever do so, there are several islands dotting the northern coast! The one's featured thus far are small, but with the right equipment each can be reached and used for a variety of tasks. Might be a good location for an FO to call fire missions in as BMP's storm across the bay. 

On 6/4/2020 at 5:41 PM, mjkerner said:

Excellent work JMDECC! 😲

Thank you! If anyone should get some sort of credit it would be yourself, as I never tried doing anything too serious both in modding and in the editor had it not been for your words of wisdom some months back. 

On 6/4/2020 at 7:04 PM, IICptMillerII said:

This is fantastic! Now the SLA have a playground to stomp around in. Really looking forward to the release. Great work!

The SLA you created are fantastic. I owe the creation of this map to you and your work. I don't think I would have thought to even consider Sahrani had I not stumbled across your units. 

On 6/5/2020 at 1:00 AM, Ithikial_AU said:

Gorgeous work. The ARMA series including community mas generally have high resolution topographic maps readily avaialble via Google which makes life really easy for getting started. When CMBS was released I tried to get a group together to map out of all Chernaurus into 1km squared blocks (except some of the larger towns/airports) but sadly we all got busy in RL. Still got the work that was done for that sitting here somewhere.

I actually have a completed "Proving Grounds" map from ARMA2 for CMBS on my hard drive but I never released it. :P Did rely on third party additional flavour objects to be modded in.

In CMSF2 I've been eyeing of Kavala from "Altis" in ARMA3. Just screams US Marine landings in those nearby bays before moving on to the high ground and the town itself. Maybe one day.

That is perhaps one of my favorite parts about the ArmA series - the maps! They are fantastic and great to work with when creating maps in CM. I have a few other maps I've started work on based on the ArmA series. I would love to do Chernarus or a part of Altis, such as Kavala. I know at some point someone else on here was working on some Turkish forces, makes me wonder if Greece would be hard to cobble together as well to fit such an environment. Certainly generates a lot of ideas!

On 6/5/2020 at 2:04 AM, 3j2m7 said:

Beautiful work, thank you for this job !

Thank you! 

On 6/5/2020 at 11:58 AM, Erwin said:

Lovely map!

Thank you!

On 6/5/2020 at 5:09 PM, Lethaface said:

Wow indeed!

Thank you!

 

...and thank you to everyone else, should I have missed anyone. I did not really expect much if any feedback after posting this so the positivity has certainly been encouraging.

 

The so-called 'beta' version of the map is done at this point. Although I've labeled it 'beta' I expect the terrain portion of the map to be completed at this point so I doubt there will be any changes made in that department unless during play testing issues are discovered. I have attempted to double check everything and make sure there weren't any glaring issues terrain wise however the map is so big its hard to make sure everything has been covered.  I have had some trouble with walls not sitting correctly along elevation changes as well as disappearing/moving flavor objects that had set me back a little bit but otherwise we're rounding third and heading for home. I even added some forces for a rough scenario and created some rudimentary (read: AWFUL) AI plans for REDFOR to give it some play-ability solo.  I am going to add in some objectives and setup zones tomorrow; after I hope to post to the forums with a dropbox link sometime after work (assuming I don't run into any major issues). 

 

In the meantime, here are a few more screenshots, which hopefully everyone is able to see this time around:

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Aerial View

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SLA Armor Crossing the DMZ into Western Corazol

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Especas near one of South Sahrani's many Hotels

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Overwatch outside Ortego

103374852_10158553018359772_173255283078

Securing Paraiso, block by block...

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https://www.dropbox.com/s/h4blsbydvnlm04p/South Sahrani Beta 5.btt?dl=0

 

Here we are  guys. Had some issues where the original "beta 4" file got corrupted and I had to back track and start over. There are some poorly setup zones and objectives currently which I may work on at a later point. But everything else is completed at least in a usable manner. Please feel free to make any changes that you feel necessary, no need to be concerned with modifying anything. Hope everyone enjoys. 

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Posted (edited)

Great stuff! I'll definitely be downloading it. Can't wait to take the SLA for a spin through their old stomping (or is that liberation?) grounds!

Congrats on the map release as well. Making maps is no small task (at least for me it isn't) so the effort and dedication that went into this is appreciated. Good work!

Edited by IICptMillerII

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22 hours ago, Erwin said:

Thank you...  Is this to go in Quick Battle Maps folder or...?

Erwin, it is possible to play quick battle but admittedly the AI plans are not particularly great. Definitely recommend playing H2H. If you do play against AI, you would need to play as blufor. There is no plan currently in place for redfor. 

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