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BFCElvis

Fire and Rubble Update

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Posted (edited)

No- that's the Alt-Moabit overpass by Lehter Station. I'm not sure exactly where the picture was from vantage-wise, but the bridge would seem to be to the right of that view. That scenario includes.

Edited by benpark

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Nice to hear about the improved Soviet oob. Lots has been said about smg issue, but what about carbines? The long mosin nagant rifle was phased out of production in early 1944, with front line infantry receiving the M44 Carbine instead. The 57th Guards Rifle Division, which took part in fighting around Berlin, reported 806 M44 Carbines, compared to only 580 M91/30s, on 1st of March 1945.

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5 hours ago, Ts4EVER said:

Nice to hear about the improved Soviet oob. Lots has been said about smg issue, but what about carbines? The long mosin nagant rifle was phased out of production in early 1944, with front line infantry receiving the M44 Carbine instead. The 57th Guards Rifle Division, which took part in fighting around Berlin, reported 806 M44 Carbines, compared to only 580 M91/30s, on 1st of March 1945.

I remember there are only carbin m38 in the game now,hope there will be m44 in DLC

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17 hours ago, weapon2010 said:

Elvis, keep these bone fragments coming , very much appreciated!

OK. These are some @George MC screenshots. I liked them because they really capture the "feel" of some of the battles we've been playtesting. 

Also, as a loose status update. Anyone who remembers why I started this thread may remember that March 31st was an important date. We're now in April. Full focus has now shifted back. It never stopped....we got at least 2 fresh builds since I started this thread....but it's back in full gear. 

 

44 1.jpg

44 2.jpg

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14 hours ago, BFCElvis said:

OK. These are some @George MC screenshots. I liked them because they really capture the "feel" of some of the battles we've been playtesting. 

Also, as a loose status update. Anyone who remembers why I started this thread may remember that March 31st was an important date. We're now in April. Full focus has now shifted back. It never stopped....we got at least 2 fresh builds since I started this thread....but it's back in full gear. 

 

44 1.jpg

44 2.jpg

Seeing the screenshoot I've problems for wait for the release of the module. Somebody of the dev team can answer next questions, please.
- Will we have a last Pz IVJ version with two cylindrical exhaust pipe and three return roller instead than four?
- Will we have some KV's models finally?
- Will German forces use captured weapons and the new m-44 uniforms?
- This is not 100% historical but, what about JS-3 and T-44?
Thanks.

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1 hour ago, Jumpete said:

Seeing the screenshoot I've problems for wait for the release of the module. Somebody of the dev team can answer next questions, please.
- Will we have a last Pz IVJ version with two cylindrical exhaust pipe and three return roller instead than four?
- Will we have some KV's models finally?
- Will German forces use captured weapons and the new m-44 uniforms?
- This is not 100% historical but, what about JS-3 and T-44?
Thanks.

I think kv-1 even kv-85 will not be included 😭

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As you likely know, the KV1 and 2 wouldn't fit the time frame. I've seen nothing to indicate whether or not the KV85 will be in the game.

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I doubt we will see the KV-85 in this module.  It ended production before the base game starts and was only produced in small numbers.  Maybe in the Kursk module...  

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Yes, Germans are getting M-44 uniforms. Volkssturm are using a really weird assortment of captured weapons. Germans even started making their own version of the British Sten smg, which is a really funky addition.  The game's all caught up on PzIV types. Steve even added 'legacy' PzIII types because he's crazy. I think an additional 7-8 vehicle types got added to the original vehicle list (much to my surprise 'cause I'm the one who has to texture them).The closest you've got to KV in the game is the SU-152 which uses KV-1S chassis. CMRT basegame almost got KV-1S. They had the model all made. But nope, it fell outside the scope and timeframe so it was out.

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Mike, what do you think about a vehicle pack at some point to fill in some of the earlier stuff?  I am worried BF will never finish the East Front before they switch to CMx3 and the wait starts all over again...

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Doesn't matter what Mike thinks in case as he wouldn't be making the call.  :)   It is of course possible he knows things he's not allowed to say. Let's find out. Mike, yes or no, do you know things you're not allowed to say?  🤐

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2 minutes ago, Sequoia said:

Let's find out. Mike, yes or no, do you know things you're not allowed to say?  🤐

I do and I know that he does too. 🤪

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You wouldn't BELIEVE the things I know that I'm no allowed to say! :D ;)

About a CMRT vehicle pack adding out-of-timeframe vehicles, that's not really how BFC flies. They make painstakingly researched historical tactical sims, not World of Tanks. Eastern Front 1945 doesn't resemble eastern front 1942 at all. I gasped when Steve added PzIII to the module but that was specifically for the northern Baltic region where they were still in use 'til war's end. They even refused to include Panther D model because its 1945, not 1943.

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1 hour ago, Sequoia said:

Doesn't matter what Mike thinks in case as he wouldn't be making the call.  :)   It is of course possible he knows things he's not allowed to say. Let's find out. Mike, yes or no, do you know things you're not allowed to say?  🤐

I didn't ask what he knows but what he thinks of the idea...

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51 minutes ago, MikeyD said:

You wouldn't BELIEVE the things I know that I'm no allowed to say! :D ;)

About a CMRT vehicle pack adding out-of-timeframe vehicles, that's not really how BFC flies. They make painstakingly researched historical tactical sims, not World of Tanks. Eastern Front 1945 doesn't resemble eastern front 1942 at all. I gasped when Steve added PzIII to the module but that was specifically for the northern Baltic region where they were still in use 'til war's end. They even refused to include Panther D model because its 1945, not 1943.

I understand the problem, but the use of the vehicle's would still be governed by availability within a scenario so it wouldn't get any more out of hand than situation we have right now.  Or would it...   

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Posted (edited)
On 3/29/2020 at 1:15 PM, MikeyD said:

Ruined wall are 'walls' in the editor, like low stone and tall brick walls, hedges and bocage and are assembled the same way

They look greaaat

Edited by Anonymous_Jonze

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2 hours ago, kohlenklau said:

Have we seen a schwimmwagen screenshot yet? Please post one if you can. Thanks.

I've got a plan for how to show a couple of things. Hopefully soon-ish

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