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Umlauts Commercial Buildings

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As promised I have updated the map of the town of Ciembienne in my old scenario "Tiger by the Tail" to fit the commercial mod set. The scenario can be found via the Dropbox link below - until it has been uploaded to Bootie´s great Cmmods site. The scenario requires the CW and MG modules.

The other scenario using the same map, "Seizing Ciembienne", will follow shortly.

https://www.dropbox.com/s/ngy5jbqh9yi991h/MG Tiger by the Tail - commercial mods.btt?dl=0

Play the scenario - or simply use the map to make your own scenario or quick battle.

Please let me know how you use the mods and what you think of them. If I dont get any feedback I really cant see any reason to release the mods - then I 'll just keep them to myself.

 

cm%20normandy.exe%20Screenshot%202020.02

Trailer (old map):
 

 

Edited by umlaut

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6 minutes ago, Erwin said:

Thanks Umlaut.  So, this goes in the scenarios folder or QB maps, or Master Maps or all 3?

It is a scenario only playable as the british - with no AI plan for the allied side. So it wont work as a Quick Battle against an allied AI as it is.

So consider it a scenario and master map.

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32 minutes ago, Warts 'n' all said:

I haven't been able to find "Tiger by the Tail" in cmmods.

I should of course have said The Scenario Depot:
https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/tiger-by-the-tail/

Anyway, you can find it in this Dropbox link, if you want the new version designed  to fit the commercial mod set.

https://www.dropbox.com/s/ngy5jbqh9yi991h/MG Tiger by the Tail - commercial mods.btt?dl=0

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8 hours ago, umlaut said:

I should of course have said The Scenario Depot:
https://www.thefewgoodmen.com/tsd3/combat-mission-battle-for-normandy/cm-battles-for-normandy/tiger-by-the-tail/

Anyway, you can find it in this Dropbox link, if you want the new version designed  to fit the commercial mod set.

https://www.dropbox.com/s/ngy5jbqh9yi991h/MG Tiger by the Tail - commercial mods.btt?dl=0

Thank you.

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15 hours ago, Warts 'n' all said:

I haven't been able to find "Tiger by the Tail" in cmmods.

Alas warts 'n'all
this will not work Umlaut to modify the scenario
has used CMBN 4.02 !!!😭

Edited by Falaise

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1 hour ago, Falaise said:

Alas warts 'n'all
this will not work Umlaut to modify the scenario
has used CMBN 4.02 !!!😭

Oh, I must admit I redesigned the map without thinking about that everyone might not own all the versions of the game.

But the version on The Scenario Depot is the original - so that should "only" require the CW and MG modules. Alas, that map is not designed for these mods.

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37 minutes ago, Warts 'n' all said:

It worked OK. Although it was a fairly easy Total Victory for the Limeys.

Wow - that was quick! 😮

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1 hour ago, Warts 'n' all said:

It worked OK. Although it was a fairly easy Total Victory for the Limeys.

you played it in 4.02 with the modification
or the old version ?

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5 hours ago, Aquila-SmartWargames said:

Great mod, adds alot to the aliveness of towns. In the above screenshot I really like the colors, did you use a specific Reshade profile for that?

Thanks a lot.
I might have - but I must admit that I do not know what a Reshade Profile is 🤔

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1 hour ago, umlaut said:

Thanks a lot.
I might have - but I must admit that I do not know what a Reshade Profile is 🤔

Reshade is a third party shader tool for altering visuals in games such as Combat Mission. The screenshot looked somehow different but it seems that the vivid building textures alone are responsible for that impression.

Edited by Aquila-SmartWargames

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Good god, man. Once again, you prove why you are one of our grand masters of modding. umlaut, I wanna be just like you when I grow up! This is yet another example of your shear talent. Incredible, beautiful, badassery. Great, great job!

 

Mord.

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