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semmes

I like neither parapets nor foxmounds.

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So I tried this...

And I cannot post the pictures because I cannot delete the old attachments because I cannot edit them.

So...

I dig actual trenches in the front-line areas where I think a player would -or could- deploy troops. One line of squares surrounded by squares 1m. higher;  you cannot use Ditch lock, you would get no LOS.

First I was using sand terrain for them, it looks nice but everybody can see it, so I now I use the surrounding terrain but with an objective line -0 points- that only the owner can see.

It works... they can fire and most of the incoming fire goes over their heads.

True, you cannot move them around like the parapets nor place them in every location you want but you are modelling the terrain so you just need to adjust the slope a little and dig enough of them.

 



 

 

 

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Try putting ditch lock on the line of squares...your trench line...and not on the surrounding squares. IIRC, it works even better. Also, put a footpath on the trench line. Again, can't quite remember, but I think it helps as well. Maybe not. Can't test it myself, atm.

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Fortifications need a fix. They're annoying to place to the point of widespread un-use in QBs, and the objects themselves and how troops interact with them could be improved. I can't imagine the poor scenario designers right now working on The Seelow Heights.

Can you imagine trying to place this in the editor? In QB?!

yehteyth.jpg

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