lsailer Posted November 19, 2019 Share Posted November 19, 2019 As I suppose most of you know, Chess and Go use various time control algorithms to keep things moving along at the desired rate. Do people use something similar for Combat Mission games? It seems to me that this would better model the company/platoon/squad level leader being under constant time pressure. 0 Quote Link to comment Share on other sites More sharing options...
Badger73 Posted November 21, 2019 Share Posted November 21, 2019 On 11/18/2019 at 7:50 PM, lsailer said: As I suppose most of you know, Chess and Go use various time control algorithms to keep things moving along at the desired rate. Do people use something similar for Combat Mission games? Not that I'm aware. Human to Human (H2H) play by e-mail (PBEM) rarely occurs in realtime to allow for that. Opponents are often in different time zones across the planet. They usually play their turn when spare time allows for it. Typically, players agree to a regular rate of turn response time (like "daily" or "3-4 per week") before they begin their match. Real Life has enough time pressures already. I doubt many people would embrace more, especially for something they want to enjoy. 0 Quote Link to comment Share on other sites More sharing options...
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