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Some suggestions for the series.


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Howdy all!

As per post title, I've got some ideas for CM.

Buddy Aid/Medics:  Buddy aid is the go to method for simulating medics and evacuation of wounded.  Let's go deeper with that.  How about buddy aid being less effective.  Bandages and morphine only go so far.  Allow buddy aid to temporarily stabilize certain wounded soldiers (those with minor or medium wounds.)  Heavily wounded soldiers, on the other hand, have to be treated with specialized medic units.  Even so, create an algorithm so the soldiers can bleed out and die even if treated by medics.  

Tracer ammunition:  Tracers ought to be limited to crew mounted MGs and heavy weapons.  Make small arms tracers an optional loadout for rifles and LMG's.  Squads without tracers will be harder to spot by the enemy and have a slight decrease in accuracy.  Squads with tracers are the opposite:  increase in accuracy, but easier to spot.  Make all of this optional for the player (I suppose some people wouldn't like this.)

ROF for Garand/Carbine:  ROF ought to be higher for Veteran and above with these weapons.  

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2 hours ago, Megalon Jones said:

Buddy Aid/Medics:  Buddy aid is the go to method for simulating medics and evacuation of wounded.  Let's go deeper with that.  How about buddy aid being less effective.  Bandages and morphine only go so far.  Allow buddy aid to temporarily stabilize certain wounded soldiers (those with minor or medium wounds.)  Heavily wounded soldiers, on the other hand, have to be treated with specialized medic units.  Even so, create an algorithm so the soldiers can bleed out and die even if treated by medics.  

This is already modeled in the game. Ya know how when you take some sort of casualty the floating icon flashes? Ever see that and check the unit only to find all of the men are still there? Well, look a little closer. At least one will have their weapon changed to a yellow color color. Those soldiers have sustained "minor or medium wounds".

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This is already modeled in the game. Ya know how when you take some sort of casualty the floating icon flashes? Ever see that and check the unit only to find all of the men are still there? Well, look a little closer. At least one will have their weapon changed to a yellow color color. Those soldiers have sustained "minor or medium wounds".

Scratch the part about minor wounds.  That didn't come out correct.😚

How about medics, though?  Specialized units for getting people ready for the field hospital.  Make battlefield wounds deadlier, have buddy aid (as already implemented) help stabilize the victim (with the chance that they will die if a medic doesn't arrive fast enough) and have medic teams do the actual 'fixing' and evac.

Another thought:  Squads can dump their packs.  Squads that do this will have a stamina boost (they can run longer) but will have less ammo.

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The things you are suggesting aren't really needed within the time frame of most CM missions. Also, a hypothetical mission which supported these features wouldn't necessarily be more fun to play in my humble opinion.

The British army has a medical procedures guide that you can carry with you. Basically says you shouldn't attempt to do anything if you, or the area containing the casualty is under fire. That covers most CM situations, and even when there's enough peace and quiet to do some triage etc.. I think the way it's abstracted in the game is fine already. 

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25 minutes ago, Arjuna.R said:

The things you are suggesting aren't really needed within the time frame of most CM missions. Also, a hypothetical mission which supported these features wouldn't necessarily be more fun to play in my humble opinion.

The British army has a medical procedures guide that you can carry with you. Basically says you shouldn't attempt to do anything if you, or the area containing the casualty is under fire. That covers most CM situations, and even when there's enough peace and quiet to do some triage etc.. I think the way it's abstracted in the game is fine already. 

Hear hear.

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