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CMFI Rome To Victory Beta AAR - Indian Infantry / South African Armour


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Minute 0:44-0:43:

More shells fall – not on my men.

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But that AT gun gets its revenge. Most of the mortar team are casualties.

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Over on the left another Stug is spotted this time on the road just across the bridge. But its gun is covering the approach to the bridge.

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The infantry on the left spot something else too – a Panther turret bunker. This is likely the mystery gun that took out the Sherman earlier.

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And more bad news – another 88. This time right near the bridge.

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Minute 0:43: Orders

With lots of new targets to deal with the first order of business is to bring the artillery. Starting with a linear barrage from two 81mm mortars that should cause problems for both the 88 AT gun and the Stug.

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I will pull back the tank on the left to since he can see but cannot hit the Panther turret bunker. I worry that the bunker will be able to see the tank. If the tank pulls back it can either get a LOF or be safer from the bunker.

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To deal with the bunker I will bring up the A Co HQ to bring some artillery to bare.

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4 hours ago, Holien said:

Hi Ian out of interest why the extended 81mm line from the 88 to the stug?

Are you hoping for a lucky Tank commander kill?

Good question. Mostly so I can threaten both of them with one call instead of two. I justified it in my head that there could also be infantry hiding on the road too but really it was so I didn't have to bring up another HQ unit to start the second call and wait even longer.

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