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carcer

R&R Mod Corner

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Update 1: Now that the patch is out for the combat mission games I'm interested in trying to finish my mod Rally the Regiments again. What I had imagined was to have realistic colors, some advanced squad leader scenarios booted over, a re-shade preset, and small 1200x1800m maps for competitive play. My first goal is to get the realistic colors nailed down and the ASL/critical hit scenarios for Omaha Beach made. I've ordered the board games Omaha west and East so I can begin work once it arrives. The above image you can see the comparison of real world colors compared to stock colors. In my next post I will outline how others can create their own unique field designs using google map street view images to overlay in-game colors and how to make seamless textures.

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It rather depends on one's nVidia settings as well.  (I have difficulty figuring out which of your pics is "real world" and which is "stock".)

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@carcer's "Real world" is the upper picture, "stock" below. The words "should" "gone" and Specsavers" spring to mind. And that is coming from a bloke with 400 year old eyes, who had his napper removed and stuck on a spike more than a decade after his death.

 

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I like the subdued colors of the upper pic.  But, in the summer sun, it could be quite likely that RL colors are similar to the lower pic. Looks like a typical shot from a "Move To The Country" ("how lovely it would be") reality TV show (that seems to make up about 50% of all UK TV these days).  😎

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Lucky for me that Elizabeth wont let me watch daytime TV. "Noddle bonce, once you've finished in The House, you can talk a walk around St. James, then come home for your supper with a pint of my ale in front of BBC Four".

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Update 2: Just noticed that I posted in the main CMBN forum instead of modding, oh well maybe someone will move it. The above images are examples of modded clear daylight colors and modded overcast colors. Still a lot more to do and adjust but I should clarify that by real life I mean images based off of google street view. When I have time I can make a read me tutorial. What I've found that has been working well is using a cropped image from google (either from direct sunlight or overcast days) to apply as a layer with a hard light overlay on top of the de-saturated graphic that is being re-colored. After adjusting the lightness of the de-saturated graphic you can get a close match to the same color saturation and tones as in the real life cropped photo. What's kind of cool is that there's street drive views for the Ukraine, Israel, Italy, and Sicily. Unfortunately no winter though.

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Update 3: Well not very sure about the realistic colors anymore...loaded up some old textures from a while ago and it looks better. Might play with it some more later. I did manage to make an easy reshade that's pretty basic and working on the Omaha West mission. To produce it faster I'm mostly doing a direct conversion of the board game map and set-up. Not completely historical or topographical but the main ideas are there and I should have a beta mission in about a week.

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Update 4: slowly working on the omaha west map. So far just need to add the US side and reinforcement times for a beta kind of version. I might have to make an acquisition of some flavor assets like the wooden pulls and some landing craft if I could ever figure out blender. Above you can also see some terrain modding for shock force 2.

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Take a look at this thread.....There are wonderful things:

And they're not just for CM:SF2.  B)

If you can't find exactly what you want, the denizens of the thread will probably help you to make it for yourself.

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Update 6: The General forum might be a better place for this thread or the scenario and mod tips? Anyway thanks Sgt Squarehead for the link and with the help of Aquila I was able to get a beach log obstacle going. Still can't get the textures it came with to work so more testing is needed...one things for sure is that it's a pain in the butt. I'm hoping to get a landing craft in and redo some tellermine poles that I've made before. The other above image is testing the 1st 20 min of the scenario I'm working on. Getting closer and so far pretty fun.
 

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Landing Craft flavor object. Still can't get the textures it comes with to work so if anyone wants a crack at it let me know while I go back to mission making for a bit.

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Update 7: still hard at work with making the mission. Next 3 things up to bat are finishing the wire defenses, adjusting trenches, and adding in the rest of the US forces. I'll release the test models of the landing craft and logs soon.

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