Jump to content
37mm

Combat Mission Vietnam?

Recommended Posts

On 6/7/2019 at 10:11 PM, Sgt.Squarehead said:

Did you check if the results varied by population density setting at all? 

Nope. Tests were on maximum density, but I don't know why this would be any different on lower levels.



 

Share this post


Link to post
Share on other sites
3 hours ago, domfluff said:

Nope. Tests were on maximum density, but I don't know why this would be any different on lower levels.

Missed that bit, sorry.....It's odd though because right now I'm testing stuff that uses a mixture of Combatants & Fighters, both seem equally difficult to spot.

Share this post


Link to post
Share on other sites

These tests were literally this over open ground, maybe 150m apart?:

aSjXOh4.png

Set to max density, and started the battle in hotseat with short covered arcs everywhere.

Fighter group gets spotted within seconds, Combatant doesn't get spotted at all.

Share this post


Link to post
Share on other sites

The fight in the village is not going well.....Thu U and his passengers chose to park in a paddy field:

P5CXg0c.jpg

To make matters worse, mortar rounds are beginning to fall:

SH9alqs.jpg

Can the militia hold off the insurgents?  Will BHSFB's helicopters ever arrive?  :unsure:

Find out in the next instalment.....

 

Share this post


Link to post
Share on other sites

No worries.....Unless they have a post-graduate degree in Bong-Hai Social & Military Studies from the University of Ikke-Phtang they'll be wrong every time!  :P

@37mm is performing herculean tasks behind the scenes, pulling the mods together so that we have a consistent set to work with, he's done some really cool things (my personal favourite being sloped roof types that work properly).

I'm mostly making maps & scenarios, including a fairly sizeable map of 'The Delta' for @puje to use in a mini-campaign (if he so chooses) and we have @MOS:96B2P on board testing stuff and watching my back in the AI section of the editor.

All in all we're a happy little gang and we've already got quite a lot done.....When the mod is released it should come with several purpose made maps & scenarios, possibly even a couple of short campaigns, plus all the tools necessary to build Asian scenarios of your own. 

It's pretty comprehensive too, all the sound files are new, so are all the splash screens.  In game all Arabic names are replaced with Vietnamese automatically, the Arabic voices are replaced with Asian ones, we even have Red forward observers who talk!  B)

 

Share this post


Link to post
Share on other sites
5 hours ago, Erwin said:

For average gamer purposes that looks amazing.  Hope the historical accuracy grogs don't put you off.

The mod package is for scenarios set in a fictional country.

Either way, here's another look at what we've come up with so far...

 

Share this post


Link to post
Share on other sites

Cheers for posting those and also for testing the scenario.  B)

I could use one more victim volunteer to test it.....You would need to have all the modules and be prepared to install a whopping mod (taking all your others out first is highly recommended).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...