Jump to content

Sgt.Squarehead's CM:SF2 Stuff

Recommended Posts

Posted (edited)

I think I've finally finished converting LJF-Huge Rural to CM:SF2.....9km2 (3km x 3km) of sparsely settled rough and arid terrain for you to cheerfully blow to oblivion!  :D

This is only a conversion of an existing map, so the vast bulk of the credit for this map lies with the original designer.....If anyone could let me know who that actually was, I'd be very grateful?

Anyhow.....I've added a real river, two road and one rail bridges (& thus also, a railway line, obviously).  I've also tried to use a few of the new terrain types here & there to add a bit more variety to what was already an outstanding map:

Blank Map (No AI, No Setup Zones, No Objectives, No Labels.....Nothing!):

https://www.dropbox.com/s/cp1dib3sdqq7op8/[Map] Huge Arid Valley.btt?dl=0

Blank Map labelled as Mtope River Valley (A completely fictional area somewhere in the vastness of the African Sahel.....Allegedly home to radical Salamist militants and the jihadists of Al Kebab.  :ph34r:):

https://www.dropbox.com/s/a9uol3jzs9xvvjz/[Map] Mtope Valley.btt?dl=0

Here's a few 'postcards' from some of the valley's bigger settlements:





& one showing a couple of the bridges:


The approach to the bridges isn't as perfect as I'd ideally like, AFAIK because of the slightly elevated island I've placed in the river.....If this bothers you, lowering the islands to water level under the bridges or removing them entirely should sort it out (I do have my reasons for doing it this way).  :ph34r:

Finally.....Have a small bog:


Mostly because I'm just too frazzled after doing all this to come up with anything more imaginative !  :blink:

As ever feel free to use or modify this map in any way that pleases you.....I'm kind of glad to see the back of it TBH!  ;)

Next up.....Bishr (Redux).  :rolleyes:


Edited by Sgt.Squarehead

Share this post

Link to post
Share on other sites

On pretty much the opposite end of the spectrum, both in terms of scale and urbanisation, I've blanked the map section that I extracted from @LongLeftFlank's Ramadi map and adapted for use as Hayy El Karamah in 'Ashsh al-Dababir' (In preparation for a full CM:SF2 rebuild.  :ph34r:):


It's only 320m x 320m but it's quite a challenge.  ;)

If you would like to experiment with it, you can find it (completely blank map, no AI, no Setup Zones, no Objectives, nothing) here:

https://www.dropbox.com/s/h6yxl7036jzz9on/[Map] The Hornets' Nest.btt?dl=0

All credit for this one goes to @LongLeftFlank, I only sliced it out of his original and tweaked it to my own purposes (although it was a fairly major tweak by the end).  B)

Share this post

Link to post
Share on other sites
Posted (edited)

Hornets' Nest indeed. The defender has free choice of ~140 individual compounds (read: ready made fortresses and death traps) that BLUE can't safely neutralize with ranged firepower, or even spot, unless he first enters them with squishies.

Clearing a district this size IRL will take 5-10 days and bleed whole battalions white. In CM you can do it in an (intense and harrowing) sitting, but you need to assume lengthy (sometimes night long) pauses 'off the clock.'

Bring shaped charges and grenades, infidel dogs! And plenty of water. And blood plasma.

Edited by LongLeftFlank

Share this post

Link to post
Share on other sites

I'm sure I've seen these before, but I can't currently find any guidelines for expected forces/clearance time in complex environments - do you have a link to any?

MOUT is certainly a challenge, and something that CMSF does uniquely well in the CM lineup. There are still some issues with the representation, and obviously anything on the scale of actual room clearing is out, but for the most part the tactical situation seems to match well to the manuals.

The above looks horrendous, which is great.

Share this post

Link to post
Share on other sites
Posted (edited)

Another chunk of Mosul (formerly Ramadi) for all your MOUT needs:


A little bigger than its predecessor, at 400m x 400m.....Equally challenging.  ;)

https://www.dropbox.com/s/44fget6wogyrxju/[Map] The Crusher.btt?dl=0

Kudos once again to @LongLeftFlank, this area was once the eastern cemetery in Ramadi, it's also the 'River of Martyrs' in @MOS:96B2P's awesome Coup D'Etat, which I found very appropriate indeed.....You'll see why when you try the scenario I wrote on it!  :ph34r:

Edited by Sgt.Squarehead

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...