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Moire Removal - Worghern Mod

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 For anyone playing CMFB who has been seeing the awful mess the moire patterns make, I've come across a mod made
by "Worghern" which removes it. I reccomend that you first fire up "Battle For Chaumant Part 1" before trying the mod out in CMFB to get an
idea of just how awful the moire effect was in that particular scenario.

  The download for the mod can be found here:
http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-final-blitzkrieg/cmfb-scenery/worghern-blitzkrieg-environment-cmfb/

  Once downloaded and unzipped, it'll make a "Z" folder with everything contained in the mod within that. I renamed the resultant "Z" folder
to "ZZ_Warghorn CMFB" and just placed it into my main CMFB installation folder within  the DATA\Z subfolders and it works
very nicely.

Regards, Odd

  

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Posted (edited)

If we´re just talking about moire patterns on standard ploughed fields, then I found Kieme´s mod set does the purpose well already. B)

http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-scenery/kiemes-ploughed-fields-without-distortion/

Edit: Forgot that I had to add the tags to make it work in CMFB, so here´s my conversion on Kieme´s  files.

https://www.dropbox.com/s/qdglgfvl2yz16eo/Kiemes_Ground_Dirt_Ploughed.zip?dl=0

Edited by RockinHarry

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I made it a habit to downscale the terrain tiles for all Combat Mission games 50%. This makes them less sharp, more blurry, which is AFAIK the most practical way to remove moire. It should not be a big mod. like 85 MB for Final Blitzkrieg.

Or is there some other method?

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38 minutes ago, Kevin2k said:

I made it a habit to downscale the terrain tiles for all Combat Mission games 50%. This makes them less sharp, more blurry, which is AFAIK the most practical way to remove moire. It should not be a big mod. like 85 MB for Final Blitzkrieg.

Or is there some other method?

I did the same for gravel, cobblestone and the like (512x512px) but for ploughed fields I think Kieme´s the most appropiate. Can´t tell about Worghern´s as i never bothered to dl or install for the huge size. :o

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Yes. Ploughed fields are the worst moire offenders. My memory is coming back and I think I gave these particular tiles the extra treatment: Decrease the contrast between raised and lowered areas of the ploughed field. Make it a more uniform earth color tile.

Cobble stone roads were also more prone to unpleasant rendering.

A tile with a uniform color cannot have any moire or annoying pixelation. So it is about finding a comprimise between desired texture detail  and an always safe but flat uniform color.

OpenGL/Direct3D may have rendering options with similar goals, I don't know the particulars, but at least in Combat Mission games it was not to my liking at all. Hence my adjustments.

 

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38 minutes ago, Kevin2k said:

Yes. Ploughed fields are the worst moire offenders. My memory is coming back and I think I gave these particular tiles the extra treatment: Decrease the contrast between raised and lowered areas of the ploughed field. Make it a more uniform earth color tile.

Cobble stone roads were also more prone to unpleasant rendering.

A tile with a uniform color cannot have any moire or annoying pixelation. So it is about finding a comprimise between desired texture detail  and an always safe but flat uniform color.

OpenGL/Direct3D may have rendering options with similar goals, I don't know the particulars, but at least in Combat Mission games it was not to my liking at all. Hence my adjustments.

 

Personally I found having too many high res textures on everything at last doesn´t improve anything at all and if unlucky the GFX cards memory can´t hold it (=CTD). Suffice to mention performance will go down to standstill. So a well balanced mix of low (512x512) and high (2048x2048) on certain tiles and objects serve optics and performance more than going just one way or the other. All IMO.

Another option would be to set parameters in the shader files (*.frag, *.vert) to your needs, as i.e contrast/lightness can be set individually to the game.

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On 6/16/2019 at 9:35 AM, RockinHarry said:

If we´re just talking about moire patterns on standard ploughed fields, then I found Kieme´s mod set does the purpose well already. B)

http://www.thefewgoodmen.com/cm-mod-warehouse/combat-mission-battle-for-normandy/cmbn-scenery/kiemes-ploughed-fields-without-distortion/

Edit: Forgot that I had to add the tags to make it work in CMFB, so here´s my conversion on Kieme´s  files.

https://www.dropbox.com/s/qdglgfvl2yz16eo/Kiemes_Ground_Dirt_Ploughed.zip?dl=0

Thanks for providing this, but I can't seem to make it work? I downloaded your files and put them in a subdirectory of the Z folder. But the plowed fields look the same in-game, and have the same distortion...

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5 hours ago, Bulletpoint said:

Thanks for providing this, but I can't seem to make it work? I downloaded your files and put them in a subdirectory of the Z folder. But the plowed fields look the same in-game, and have the same distortion...

The "Z folder?"  On my PC, the only game that recognizes the "Z folder" for mods is CMBN.  All my other Combat Mission games including CMFB only recognizes mods placed in the User Data/Mods folder which is the documents directory.

From my understanding, there was a change in Windows that caused Battlefront to change the installation location and directories on the games released after CMBN which is why it's the only game that uses a "Z folder" for its mods.

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1 hour ago, Myles Keogh said:

The "Z folder?"  On my PC, the only game that recognizes the "Z folder" for mods is CMBN.  All my other Combat Mission games including CMFB only recognizes mods placed in the User Data/Mods folder which is the documents directory.

From my understanding, there was a change in Windows that caused Battlefront to change the installation location and directories on the games released after CMBN which is why it's the only game that uses a "Z folder" for its mods.

For a moment I thought this was the solution, but it still doesn't work, even after I moved the mods to the final blitzkrieg\userdata\mods folder.

The only mod that "takes" is the panther turret. That shows up with the changed texture in game. All the other mods just get ignored for some reason... I must be doing something wrong, but can't figure out what it is...

 

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In my installation of Final Blitzkrieg, I told it to install to the "E" drive, which it did. However, it then also put
some folders in my "Documents" area under Battlefront.
  The "data" folder you want to use is not the "userdata" folder. I think you want the one you can locate thusly:
This PC>Disk E (or whatever you installed CMFB to)>CM Final Blitzkrieg>Data>Z (Make this folder and put the mods in it)

Regards, Odd

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Both locations work. That allows you to put version specific mods in a z folder in the game install's data folder and shared mods in the my documents userdata folder. This comes in handy if you ever need to have multiple versions of a game installed.

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