Jump to content
BFCElvis

Patches for the 4.0 Upgrades are now available

Recommended Posts

Actually, I didn't see an attached Read Me file. Is there a list somewhere that describes what was fixed or modified?

Share this post


Link to post
Share on other sites

Thank you for the patches!

Everything worked easily for me.

I, too, would love to see what specifically was fixed in this update.

Share this post


Link to post
Share on other sites
Posted (edited)

The notes will be posted in the relevant forum(s) when ready. Elvis mentioned not wanting to delay release any further.

Edited by Howler

Share this post


Link to post
Share on other sites

The patch notes are with the various modules. For whatever reason, CMBN seems not to have notes for the patch upgrades.

But, for example (CMRT)

 

Quote

 

v1.04 NOTES

TO&E AND FORMATIONS:

* Commanders of German 2nd and 3rd grenadier rifle platoons have higher ranks.
* Organic 81mm mortar teams in German Parachute platoons and companies can now be called for indirect fire through the support tab.
* Halftracks in Armored Panzergrenadier formations now carry panzerfausts.

INFANTRY WEAPONS:

* FIXED: Disposable AT weapons not disappearing from the soldier's kit after use.
* FIXED: Anti-tank guns not receiving the proper concealment bonus if they hadn't moved since setup.

VEHICLES:

* FIXED: Vehicle movement speed not affecting sound contact range.
* FIXED: Sometimes a halftrack would not disembark its passengers when it should have.

SUPPORT:

* Artillery confirmation chatter is now audible.

QUICK BATTLES:

* Heavy tank regiments are now available for QB purchase for the Soviet Guards service.
* FIXED: Barbed wire not available for German QB purchase.

ARTWORK:

* FIXED: Texture mapping issues on T-34-85 turret underside.
* FIXED: Portions of IS-1 transparent if viewed from inside the tank model.
* FIXED: Misplaced SVT-40 magazine during reloading animation.
* FIXED: Soviet soldier belt mapping to black.
* FIXED: Various issues with SU-152 suspension.
* FIXED: Some Soviet soldiers using wrong uniforms.

MISC BUG FIXES:

* FIXED: Destroying a building using the Blast command would not count for Destroy victory conditions.
* FIXED: Unit crossing bridge would sometimes get stuck or needlessly zigzag.
* FIXED: Sometimes a wire fence would stay upright after a vehicle rolled through it.
* FIXED: Other minor misc bug fixes.
* FIXED: Some password character causing PBEM files to fail.
* FIXED: Rarely a strong wind sound would be audible even if there was no wind.

 

"Disposable AT weapons not disappearing from the soldier's kit after use" and "Sometimes a wire fence would stay upright after a vehicle rolled through it." appear on multiple games, so presumably that's a generic bug, rather than one specific to CMRT.

Equally, as ever, the patch notes never seem to list every change made.

 

Share this post


Link to post
Share on other sites

The notes you quote are from 2016.

The Engine 4 issues were significant enough to cause many players to quit for a while.  I was one of those, and I'd love to hear some discussion of how the problems were addressed.

Share this post


Link to post
Share on other sites
56 minutes ago, Bufo said:

Will the patch break an ongoing pbem game?

They shouldn't. What you do is open the PBEM in the pre-patched version. During the plot/command phase save the game. The apply the patch and opened the saved PBEM game and finish your PBEM turn. If your opponent has the patch installed you will be able to proceed. If not they will need to apply the patch and then move the game forward.  

Share this post


Link to post
Share on other sites
Posted (edited)
3 hours ago, BFCElvis said:

The highly anticipated patch for the 4.0 Upgrade is now available for Combat Mission games Battle for Normandy, Red Thunder, Fortress Italy, Final Blitzkrieg and Black Sea patches are all available for download.

This patch is only required if you have these titles installed with Game Engine 4.  

I will add more detail about the patch soon. For now, we wanted to get this to you as soon as possible!

Click here to get yours!

My refresh monkeys were very happy to get the weekend off 🐵

Thanks for the patches - look forward to the patch notes. Might be imagining things but shaders in FI in low light haze looked better.

Edited by rocketman

Share this post


Link to post
Share on other sites

 How come nothing is mentioned(in the 1.04 notes above) about the main feature of the patch?, which was to fix infantry unrealistically breaking and running from entrenched positions or in buildings when artillery falls on their position?,

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, weapon2010 said:

 How come nothing is mentioned(in the 1.04 notes above) about the main feature of the patch?, which was to fix infantry unrealistically breaking and running from entrenched positions or in buildings when artillery falls on their position?,

Patch Note - Fixed infantry unrealistically breaking and running from entrenched positions or in buildings when artillery falls on their position.

There ya go :P 

Sorry I just couldn't resist - it's been a long week

Edited by sburke

Share this post


Link to post
Share on other sites
7 minutes ago, StieliAlpha said:

How does it work with the new patches and ongoing PBEM games?

see note from Elvis several posts above

Share this post


Link to post
Share on other sites
11 minutes ago, sburke said:

see note from Elvis several posts above

Ah, thanks. Looks like I jumped to the end of the thread too soon.

And, yep, after reading Elvis‘ post, I remember. Same procedure as with earlier patches. 

Share this post


Link to post
Share on other sites

Does the large "all in one game install" that new purchasers can buy now include this latest patch?  If not, when will that be included so that one only needs to d/l one file per game to be immediately up to date?

Share this post


Link to post
Share on other sites
Quote
9 hours ago, sburke said:

Patch Note - Fixed infantry unrealistically breaking and running from entrenched positions or in buildings when artillery falls on their position.

There ya go :P 

Sorry I just couldn't resist - it's been a long week

 

aside from your humor that you couldnt resist, what does the patch fix?

Share this post


Link to post
Share on other sites
14 hours ago, Thewood1 said:

.I am very curious what CM is doing that cause that problem.

Nothing official but the instal has always had issues if the archive was extracted in a folder that had other contents. That caused it to try to install those files too.

My guess is that the way you had extracted the install files caused it to automatically find files over and over. Or perhaps just in sub folders for a long time.

The install uses .BRZ files for its payload and the game users them for it's graphic and other resources. My impression is that the install basically processes any .BRZ files it finds and you don't want it to find any extra files.

Share this post


Link to post
Share on other sites
2 minutes ago, weapon2010 said:

aside from your humor that you couldnt resist, what does the patch fix?

Oh I assure you the patch does *not* fix @sburke 's humour.

I think I read that @BFCElvis is going to write the patch note and release it.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...