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New Scenario: Coup d'etat Released.


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The scenario Coup D'etat has been uploaded and is available at the Scenario Depot III.  Link below.

 http://www.thefewgoodmen.com/tsd3/cm-shock-force-2-2/cm-shock-force-2-scenarios/coup-detat/

rocketman created a very cool PDF map and reference document available at the below link. 

https://www.dropbox.com/s/n8weqdobt7pidc8/Coup d Etat Reference and Map Document.pdf?dl=0

Enjoy the scenario and if there are any questions feel free to ask here or send me a PM. 

Have a safe taxi ride.  And, as @Sgt.Squareheadsaid, don't get in the red taxis.   

The player leads a small under equipped rebel force in an early morning (0400hrs) coup attempt to overthrow the governing regime.  It is set in the fictional third world country of Abbudin and takes place in heavy urban terrain.  The scenario is Red vs Red AI only, heavy urban terrain, all modules required, variable end time (extra hour, 45 minutes for 200VPs).

The scenario provides in game intelligence to help guide the decision-making process along with a modified military grid system and an intelligence code. 

The player can use IEDs, VBIEDs, assassinations, bribery, mercenary units, radio propaganda, extra scenario time and foreign assistance.  As the Coup d’etat progresses the player must decide which methods to use and when.  All the methods have advantages and disadvantages.  Some methods cost Victory Points (VPs).  Four VPs for each mercenary, 25 VPs per IED explosion, 50 VPs per VBIED explosion, 100VPs to bribe a regime commander to withdraw his unit, 200 VPs to fight until 0800hrs etc.  After 0600 hours the player can choose to use a USMC amphibious force.  This force includes the USS Wasp, USS Ticonderoga and USS Oak Hill.  This overt outside military intervention will trigger a backlash in the streets of the city………  

 

Edited by MOS:96B2P
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