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5 hours ago, weapon2010 said:

yes again, like most topics here havn't been discussed ad nauseam

I think @JoMc67 said "again" because this post is identical to your post in the Home/CM2/Combat Mission Battle for Normandy forum.

I don't know of any forum rule against it but duplicate posts seem to break up the continuity of a conversation.

For my part, I think fire as a tactical factor in the game is captured well enough by flamethrower weapons.  Whatever incidental flame ups that might occur in an 8x8 action square don't strike me as tactically influential; at least not in the 30-120 minute duration of our CM battles. 

My CMx2 pyrotechnic lusts are sufficiently sated when watching destroyed vehicles burn . . . :ph34r:

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Posted (edited)
On ‎3‎/‎25‎/‎2019 at 10:22 PM, Badger73 said:

I think @JoMc67 said "again" because this post is identical to your post in the Home/CM2/Combat Mission Battle for Normandy forum.

Correct !..Other then the double post (which is still no big deal) it's ok to discuss how Fire is implemented in CM.

Edited by JoMc67

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