holoween Posted May 21, 2019 Share Posted May 21, 2019 There are a few other things that lead to excessive casualties. Pixel truppen are excessively bad at using terrain, they bunch up far too much and their rifle accuracy especially drops off far to little over distance. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 22, 2019 Share Posted May 22, 2019 23 hours ago, IanL said: ... 23 hours ago, Sgt.Squarehead said: more points should be available for preserving one's own force than for destroying the enemy, for modern western formations at least. + the biggest differentiation between RL casualty rates and in game rates is now *we* play. We keep going when real force commanders would pull back and break contact. We move much to fast a lot of the time short cutting on scouting, forgoing the 5min wait for supporting fire etc. Defenders stick it out when they would really elect to preserve there force and withdraw. Attackers keep trying even as they have lost so much. Yes... Also, CMSF1 scenarios heavily penalized one for friendly casualties (and often for using too much ammo as well). That really taught one to preserve friendly forces as well as ammo. Made me a much better CM1 player. But, it was a shock to play the later WW2 titles and then CMBS where bloodbaths seemed to be more normals and acceptable. 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted May 22, 2019 Share Posted May 22, 2019 Not sure I completely agree about ammo preservation for US main force units.....But I don't disagree with your main point. 0 Quote Link to comment Share on other sites More sharing options...
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