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Long_Fang

Orbat / Custom organizations

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Hi and lovely valentine day 🖤

Finally had black sea 😃 I'm so happy

In scenario editor, is there a way to add or save custom organizations so that I could use them in other maps or scenarios?

Is the modding only choice? and if it is what would be the easiest way.

- Thanks

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1 hour ago, Long_Fang said:

Hi and lovely valentine day 🖤

Finally had black sea 😃 I'm so happy

In scenario editor, is there a way to add or save custom organizations so that I could use them in other maps or scenarios?

Is the modding only choice? and if it is what would be the easiest way.

- Thanks

Depends what you are trying to do I suppose. You will always be limited by the TO&E structure because that is the building block of how units are modelled in the game but within that structure you can strip out elements and add specialist teams or vehicles. You can save these as a core unit file which you can then import into a scenario that you are making. I suspect that this is not what you are trying to do and, if I am right, the simple answer to your question is likely to be 'no'.

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Thank you for responding quickly

 

That is enough for now. But how do I save the core unit that I have made in scenario editor?


I'm also still interested to make mod or something to make it easy to use custom unit for example quick game etc.

 

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2 hours ago, Long_Fang said:

That is enough for now. But how do I save the core unit that I have made in scenario editor?  

The following is how I save and use core units: 

To save a favorite unit when building TOE save it as a core unit file, like you would make for a campaign, but you can load it onto any map you have in the editor.

To create a core unit:

1) Open up the scenario editor.

2) Select desired units.

3) Save in Scenarios

4) Name the scenario file. Example - Core US 1944 Armored Inf. Company.

 

To import core units into a scenario:

1) Open up the scenario in the scenario editor.

2) Go to units and delete the units you are replacing with your core force.

3) While still in Units click on Import Campaign Units.

4) The scenarios file will open.

5) Select the desired core force.

6) Click Deploy Units and place the core force in the setup zone.

7) Save with a different name to preserve the original scenario.

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I've added a 'Core Unit Files' folder to all my CM games.

I recently discovered that you can import one (or presumably more) core unit file(s) into another and then import the product into a scenario/campaign.....Possibly useful for double-sided cores and competitive multiplayer tournaments etc.

 

Edited by Sgt.Squarehead

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1 hour ago, Sgt.Squarehead said:

I recently discovered that you can import one (or presumably more) core unit file(s) into another and then import the product into a scenario/campaign.....Possibly useful for double-sided cores and competitive multiplayer tournaments etc.  

Interesting.............. so you import core unit A to BluFor, then import (a second time) core  unit B to BluFor etc?     

Edited by MOS:96B2P

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You can also name the associated units and leaders so you end up with something like what LLF did for his Ramadi scenario if that is desired.  If you want to take that as an example you can create a scenario then import "campaign" units and select the Ramadi scenario and you'll get the OoB he created.

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2 minutes ago, MOS:96B2P said:

Interesting.............. so you import core unit A to BluFor, then import (a second time) for core  unit B to BluFor etc?     

Yes  For example I have a scenario for the OoB for the 24th MEU.  I then import campaign units from another scenario that is the OoB of the 26th MEU.  I now have a scenario with both units.  I suspect you can just keep on doing that as desired.  Sort of useful if you want to develop something with a consistent set of units, but not necessarily build a campaign.

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10 minutes ago, sburke said:

Yes  For example I have a scenario for the OoB for the 24th MEU.  I then import campaign units from another scenario that is the OoB of the 26th MEU.  I now have a scenario with both units.  I suspect you can just keep on doing that as desired.  Sort of useful if you want to develop something with a consistent set of units, but not necessarily build a campaign.

Cool, cool game.  Always learning some new cool thing about it. 

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6 hours ago, MOS:96B2P said:

Interesting.............. so you import core unit A to BluFor, then import (a second time) core  unit B to BluFor etc? 

What I've been doing is opening a core unit file, then importing another core unit file for the opposing side, then saving this as a '2xCore' file, which I can then import into a scenario or campaign (in the latter case all the units, of both sides, contained in the '2xCore' file are then governed by campaign scripts).

It looks like the variables are endless.  ;)

6 hours ago, MOS:96B2P said:

Cool, cool game.

Yes.  B)

 

Edited by Sgt.Squarehead

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16 hours ago, Long_Fang said:

I'm also still interested to make mod or something to make it easy to use custom unit for example quick game etc.

That you cannot do. Modding really only lets you skin the models and the UI. You cannot create custom organizations or tweak the stats on your favorite tank.

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