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Minor TF TOE Issue


Howler

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Second battle into this campaign and a newly arriving sniper team (10 minutes in) seems to come equipped with a Javelin missile. Upon closer inspection, I noticed they also had 46mm grenades and .50cal ammo. I moved them 4-5 action spots away to eliminate ammo sharing as a potential cause.

Has this been reported already?

Am I correct in thinking that they should not have the Javelin missile (no CLU), .50cal ammo nor, 46mm grenades as default load out? This team shows 2 M4s and a M110.

The above is using:

Kieme's CMBS Special Equipment Icons which can be found at http://cmmodsiii.greenasjade.net/?p=7977

Kieme's CC Icons at http://cmmodsiii.greenasjade.net/?p=7966

Otherwise, the GUI is stock.

Selecting the unit now shows a M4, M110, and M4/M203 so the 46mm makes sense. What doesn't - is the equipment changing from turn to turn...

Edited by Howler
M203 Update
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  • 3 weeks later...
36 minutes ago, CMFDR said:

Does it have been logged?

Not logged by me and I no longer have a savegame. This could very well be a know issue already reported as no one, other than yourself, has posted.

I would expect 7.62 for the M110 and .50cal when armed with the M107. From my observation, the load outs for the snipers always mix 7.62/.50cal ammo among the (split) teams regardless of weapon.

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I couldn't replicate the issue you had in the campaign Howler. I cannot get the sniper team to have a missile.
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As you have observed, it seems that all U.S. Army's or Marine Corps' Sniper team have ammunition that doesn't fit with their weapon :

c924f455f5693f3be94dce8a96c07090.pnga977a09a3d486f8069a1b302191cb4c2.png

 

e5f298369eda5348bd81bb882baed1cb.png139435eb505a87ed8a88d82eb724e702.png

f44cb127f349e98dc3db208b7f45de56.png

 

Edited by CMFDR
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