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1 hour ago, Bulletpoint said:

I thought there were 12 per battalion? At least in the game, there seems to be...

Well, I'll believe you since I don't think I checked it very thoroughly. It still means that there weren't very many of them, which was the point of the sentence. I apologise if it was unclear.

Edited by Frenchy56

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10 hours ago, Frenchy56 said:
11 hours ago, Bulletpoint said:

I thought there were 12 per battalion? At least in the game, there seems to be...

Well, I'll believe you since I don't think I checked it very thoroughly. It still means that there weren't very many of them, which was the point of the sentence. I apologise if it was unclear.

It's just that I have been wondering if it's an error that they have 12. But nobody has been able to answer it so far.

 

 

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1. 12 Stummels per armored panzergrenadier battalion is correct.  Now we could delve into the particulars of the HG division at various times, but this was the authorized org.

2. The Stummels should not have FJ uniform, but the same HG uniform as all the other crews in the battalion.

3.  FJ helmets do belong on the Marder crews in the Panzerjäger Battalion under Luftwaffe Airborne.  This was an FJ division asset.  There were also Corps-level FJ StuG units in Italy, but the one in game under Luftwaffe Armor is HG Division's StuG battalion.  The FJ Corps StuG battalion/s in Italy mostly used Italian StuGs anyway, IIRC.

4. Glider M1919A4 uniform bug confirmed. 

5. Call for fire without a radio is not a bug, but a limitation of the design.

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21 hours ago, akd said:

5. Call for fire without a radio is not a bug, but a limitation of the design.

If that's the case. Might as well put a radio on all their kits then.

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New suggestion: In weapons damage area optics is too broad, I guess this is the main guns scope? There should be one for vision windows and  parascopes if hit and damaged,  internal spotting should have spotting reduction if damaged. Maybe call it 'view'.

Edited by user1000

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