Bulletpoint 374 Posted Wednesday at 09:11 PM (edited) double post Edited Wednesday at 09:12 PM by Bulletpoint 0 Share this post Link to post Share on other sites
Bulletpoint 374 Posted Wednesday at 09:11 PM (edited) triple post Edited Wednesday at 09:12 PM by Bulletpoint Forum hiccup 0 Share this post Link to post Share on other sites
Frenchy56 28 Posted Wednesday at 10:29 PM (edited) 1 hour ago, Bulletpoint said: I thought there were 12 per battalion? At least in the game, there seems to be... Well, I'll believe you since I don't think I checked it very thoroughly. It still means that there weren't very many of them, which was the point of the sentence. I apologise if it was unclear. Edited Wednesday at 10:30 PM by Frenchy56 0 Share this post Link to post Share on other sites
Bulletpoint 374 Posted Thursday at 08:36 AM 10 hours ago, Frenchy56 said: 11 hours ago, Bulletpoint said: I thought there were 12 per battalion? At least in the game, there seems to be... Well, I'll believe you since I don't think I checked it very thoroughly. It still means that there weren't very many of them, which was the point of the sentence. I apologise if it was unclear. It's just that I have been wondering if it's an error that they have 12. But nobody has been able to answer it so far. 0 Share this post Link to post Share on other sites
akd 188 Posted Sunday at 11:24 PM 1. 12 Stummels per armored panzergrenadier battalion is correct. Now we could delve into the particulars of the HG division at various times, but this was the authorized org. 2. The Stummels should not have FJ uniform, but the same HG uniform as all the other crews in the battalion. 3. FJ helmets do belong on the Marder crews in the Panzerjäger Battalion under Luftwaffe Airborne. This was an FJ division asset. There were also Corps-level FJ StuG units in Italy, but the one in game under Luftwaffe Armor is HG Division's StuG battalion. The FJ Corps StuG battalion/s in Italy mostly used Italian StuGs anyway, IIRC. 4. Glider M1919A4 uniform bug confirmed. 5. Call for fire without a radio is not a bug, but a limitation of the design. 0 Share this post Link to post Share on other sites
user1000 13 Posted 7 hours ago 21 hours ago, akd said: 5. Call for fire without a radio is not a bug, but a limitation of the design. If that's the case. Might as well put a radio on all their kits then. 0 Share this post Link to post Share on other sites
user1000 13 Posted 6 hours ago (edited) New suggestion: In weapons damage area optics is too broad, I guess this is the main guns scope? There should be one for vision windows and parascopes if hit and damaged, internal spotting should have spotting reduction if damaged. Maybe call it 'view'. Edited 6 hours ago by user1000 0 Share this post Link to post Share on other sites