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Fortress Italy bugs


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Ok, Frenchy, I just figured you out...You were one of those 54mm Figure Painters who meticulously painted every detail until everything was perfect. 

Oh...and if there was something wrong (out of place) with the detail of the casting, then you would contact the company and explain this is unacceptable, and demand a corrected 2.0 version or you will never do business with them again :P

Edited by JoMc67
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On possibly why gun crew and spg had paratroop helmets : from wikipedia

 

After mid-1944, Fallschirmjäger were no longer trained as paratroops due to Nazi Germany's deteriorating strategic situation and fought as infantrymen.

This probably included tankers and the Fallschirmjäger just filled in gaps.

Edited by user1000
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10 hours ago, user1000 said:

On possibly why gun crew and spg had paratroop helmets : from wikipedia

 

After mid-1944, Fallschirmjäger were no longer trained as paratroops due to Nazi Germany's deteriorating strategic situation and fought as infantrymen.

This probably included tankers and the Fallschirmjäger just filled in gaps.

The Wikipedia article states indeed that the Fallschirmjaeger fought as infantrymen late in the war without any training to jump out of a plane with a parachute. That's all it says.

You may have seen all the photographic evidence that I provided. It seems to indicate that SPG crews from the HG Division were simply issued Fallschirmjaeger pattern helmets. From what I've seen these crews don't seem to be usually coming from the Fallschirmjaeger service, they were simply trained as SPG crews from the start.

The game is mostly set in 1943 and early 1944 as well.

 

I'm not here to beat you up, you're trying to help and that's very nice of you.

Edited by Frenchy56
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11 hours ago, user1000 said:

Bailed german HQ armored car crewman calling in mortar strikes without radio. He has a headset but I doubt that counts as a radio. I double checked his gear just binoculars and his armored car is far away from him destroyed.

Yeah, I've noticed that units who have the authorization to call in off-map artillery yet don't have radios somehow can still call it in. Did that problem come up before?

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12 hours ago, Frenchy56 said:

643096D0B95CEE2001B21810D0BBE14AB7C41A98

M1919A4 crews from the US Glider Battalion's Engineer Platoon are manned by men in Airborne uniforms. That's incorrect as you can see with the rest of the unit.

It could be a specialist machine gun team, you can choose specialist teams for quick battles if you have mix selected and sometimes battles already have them set in.

Edited by user1000
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10 hours ago, Erwin said:

IIRC it's something to do with the abstracted hard wired land line communications.  It's not uncommon for units without radios to be able to call offboard arty for that reason.

You mean telephone lines? How can for example a crew that has evacuated their vehicle and thus lost their only available radio have access to a telephone like that?

Edited by Frenchy56
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12 hours ago, user1000 said:

It could be a specialist machine gun team, you can choose specialist teams for quick battles if you have mix selected and sometimes battles already have them set in.

This was in the scenario editor. It's part of the Glider Infantry Battalion formation, inside the engineer platoon.

Let me be more precise: every time I point out something fishy inside a formation, it's always in the scenario editor that I take the screenshots.

Edited by Frenchy56
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4 hours ago, Frenchy56 said:

You mean telephone lines? How can for example a crew that has evacuated their vehicle and thus lost their only available radio have access to a telephone like that?

This is a "commercial off the shelf" game.  It features many abstractions like this in order to make it playable for an inexpensive price.  For total accuracy you'll need to buy one of the DoD contractor simulations.

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2 hours ago, Erwin said:

This is a "commercial off the shelf" game.  It features many abstractions like this in order to make it playable for an inexpensive price.  For total accuracy you'll need to buy one of the DoD contractor simulations.

Well, I dunno, Graviteam mastered the art of the field telephone line a while ago.

From what I understand it was a choice to make it so you can still call in artillery if your vital units (the ones that can call it in) are still alive. It's kind of fishy but I wouldn't say I'm against that.

Edited by Frenchy56
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15 minutes ago, Combatintman said:

This is another modded image.

3264798CE8943E84760F0E3623C2BDFE088665A1

Here you go. I've noticed that mods will never swap character models like this. If you end up with a different kind of soldier model than expected inside a unit then it's 99.9% sure it's in the base game as well.

Edited by Frenchy56
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19 hours ago, Erwin said:

IIRC it's something to do with the abstracted hard wired land line communications.  It's not uncommon for units without radios to be able to call offboard arty for that reason.

I call BS on your landline idea. Let's just call it what it is, a MAJOR BUG.

Edited by user1000
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On 2/9/2019 at 3:44 AM, Frenchy56 said:

Yeah, I've noticed that units who have the authorization to call in off-map artillery yet don't have radios somehow can still call it in. Did that problem come up before?

 

7 minutes ago, user1000 said:

I call BS on your landline idea. Let's just call it what it is, a MAJOR BUG.

To be fair this has always been so since the first release of CMSF1.  There have been many threads discussing this.  I don't think it is considered a bug.  The ability to call for artillery fire is based on the call authority of the soldier not the presence of a working radio.  This is sometimes referred to as a landline / field telephone abstraction or using a runner etc.  I think it would be cool if BFC actually had landline radios ............. maybe in CM3. 

You will also notice that in a WW2 FO team if the FO officer is KIA but the FO team still has a working radio the team is no longer able to call for fire or even adjust a previous fire mission.  This is because the team no longer has a soldier with authority. 

I'm not defending this behavior and I'll let smarter people argue about the realism of the behavior.  I'm just pointing out it has been this way since about 2007.  Players often play for years before noticing and commenting on it.................       

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2 hours ago, Frenchy56 said:

3264798CE8943E84760F0E3623C2BDFE088665A1

Here you go. I've noticed that mods will never swap character models like this. If you end up with a different kind of soldier model than expected inside a unit then it's 99.9% sure it's in the base game as well.

That is not the same unit that you purchased in the same context as the original image though is it? Yet another example of a poorly presented case. As we say in the Army … show again.

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1 hour ago, Combatintman said:

That is not the same unit that you purchased in the same context as the original image though is it?

It is... it's the exact same formation (Glider Infantry Battalion) in the Scenario Editor. The Engineer Platoon MG's are manned by men in Airborne uniforms when they should be wearing M41's like everyone else.

Textures on the uniforms do change according to their variations when you load into a saved scenario, or in this case when you boot the game up again to take a picture. But not uniform models. These boys will be wearing M42's and M2 helmets every time they load in-game, if that's what you were asking about. I've tinkered with the game's files and mods enough to know that.

You can check it on your own machine if you feel like it. The formation appears in September 1943, the month of Operation Avalanche. The 325th GIR was engaged in that operation, however it arrived by landing craft.

Edited by Frenchy56
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On ‎1‎/‎30‎/‎2019 at 3:05 PM, 3j2m7 said:

oH mEIN Gott ...!! oH mEiN Gott hielf uns... and this is only one Module...what would be when we (they)  will starting with the others Modules...best is to say and show what is not wrong...!!

or asking BF to make a new forum with new games...what will be also with the new one R2V and new module with the Russian Offensive...

Another issue could be that ...they dont like Battlefront games... !!! Kurz und schmerzhaft...and point on the line. !!

LOL actually a lot of this goes back to the base game.  Some folks pay a lot more attention to minute details.  Not a bad thing, we all benefit.

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18 hours ago, MOS:96B2P said:

To be fair this has always been so since the first release of CMSF1.  There have been many threads discussing this.  I don't think it is considered a bug.  The ability to call for artillery fire is based on the call authority of the soldier not the presence of a working radio.  This is sometimes referred to as a landline / field telephone abstraction or using a runner etc.  I think it would be cool if BFC actually had landline radios ............. maybe in CM3. 

You will also notice that in a WW2 FO team if the FO officer is KIA but the FO team still has a working radio the team is no longer able to call for fire or even adjust a previous fire mission.  This is because the team no longer has a soldier with authority. 

I'm not defending this behavior and I'll let smarter people argue about the realism of the behavior.  I'm just pointing out it has been this way since about 2007.  Players often play for years before noticing and commenting on it.................       

Well it's not about defending anything really - it is what it is. @MOS:96B2P is correct the behaviour is set to simulate the presence of field telephones and works well for a defensive force but falls down when you see calls in other cases. It is an acknowledged design limitation that has been discussed many times if your google foo us good enough you can even find posts from Steve talking about it.

 

18 hours ago, user1000 said:

He was the only surviving crew of a knocked out HQ armored car with no one near him with a radio that is alive for a about 1 mile over a hill away and no radio on his gear, the ability to call and then adjust fire from a mortar is very unrealistic.

True. The feature creates perfectly reasonable calls possible without trying to simulate signal engineering features. So, it is a side effect of intended behaviour. Anyone that finds it bothersome can restrict themselves to not calling artillery with HQ units that have no radio and are not in a prepared defensive position.

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6 hours ago, IanL said:

True. The feature creates perfectly reasonable calls possible without trying to simulate signal engineering features. So, it is a side effect of intended behaviour. Anyone that finds it bothersome can restrict themselves to not calling artillery with HQ units that have no radio and are not in a prepared defensive position.

+1 - have a like.

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