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Falaise

What I hate in mission combat! (22.5 ° angle road)

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This is useful both to scen designer and its players, if the author used such retextured highway tiles in his scenario, thus it will probably benefit of some tag.

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1 hour ago, Trooper117 said:

So I just bung these in the Z folder and they will straighten those shark teeth road?

Basically what it does is to change the look of the highway, thus a scen designer can use highways instead of narrower roads, which tends to create shark teeth shaped roads. That is if I'm not misunderstanding Falaise's work.

Put another way, as Erwin wrote, "It won't straighten roads in existing scenarios".

Edited by CMFDR
Rephrasing

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The stock card editor does not allow for 22.5 ° routes, so map designers are forced to make shark tooth roads to take the paths at this angle.
What I propose is to use a few tiles of the highway that I modified to achieve this type of road.
This is useful to the new map designers or for someone who wants to straighten the roads on existing scenarios.
You must then go to the scenario editor and modify the map according to the  exemple above.

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a small example, I modified a map that I like very much that of Pet Wenman in The Crossroad at Monthardrou
modified in 10 minutes
with to the system it can be improved again but in this case it need to prone  tested.
before

190125021851618531.jpg

original

190125022835881267.jpg

modified

190125022943840678.jpg

 

 

Edited by Falaise

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I think that's an impressive modification. Looks so much better now. I'm curious whether it changes the behaviour of the AI pathfinding.

Edited by Aragorn2002

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On 1/25/2019 at 2:25 PM, Falaise said:

a small example, I modified a map that I like very much that of Pet Wenman in The Crossroad at Monthardrou
modified in 10 minutes

Looks lovely, and I think it would be possible to improve it even more with a bit more work. I hope your idea will make it into the official game.

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I made a small test to check  that my road has the features of  magnetism of the road of stock

2 groups are moving
immediately, they go to the road
they leave it only to reach their destinations

190216123530290796.jpg

190216123654139213.jpg

19021612383248828.jpg

190216124013899852.jpg

190216124117553243.jpg

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