Sublime Posted January 6, 2019 Share Posted January 6, 2019 (edited) Im playing a pbem both of us 2.01.. Started it just yesterday. USMC v Syrian AB. My engineer teams have blast charges but simply wouldnt do blast commands. At first I thought the old parallel blast command from hedgerow days just didnt work anymore - that is setting the waypoint paralell to the obstacle so your team didnt storm through the hole. But this is turn two and I gave definite orders because my teams just walked their happy a$$es around 100 meter wall to walk around it and then back insteading of blowing through.. which is an interesting way to scale a 4m high (approximately) concrete wall onto a 6 lane freeway... =/ I DEFINITELY used blast sucessfully just last week in the demo as the Brits, but havent in the FULL GAME 2.01. This is using USMC. An odd thought - the squads are unusually heavily burdened and only can MOVE, would that belay a blast order since they cant rush in? And if so why? Why cant I just blast parallel and belay the move order like before? edit: well no.. cause one of the teams can quick move anyways.. Edited January 6, 2019 by Sublime 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 6, 2019 Share Posted January 6, 2019 (edited) It works, you just need to make sure that the command you issue stays blast. What seems to be happening is it turns into a quick command. Easy fix just reselect the way point and change to blast. It has been posted on a number of times on the forum and submitted to BF. Edited January 6, 2019 by sburke 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted January 6, 2019 Author Share Posted January 6, 2019 fu*k!!! I just hit send! 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted January 6, 2019 Author Share Posted January 6, 2019 thx btw 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 7, 2019 Share Posted January 7, 2019 I've stopped giving Blast movement waypoints to the far side of a wall. I've instead been placing them on the same side of the wall as the troops, just slightly offset. That way they won't try to seek an alternate route around the wall to the waypoint, and they won't jump up and run blindly through the opening afterward. 1 Quote Link to comment Share on other sites More sharing options...
Sublime Posted January 7, 2019 Author Share Posted January 7, 2019 Thats why I said at the start I tried the old paralell blast command from CMBN hedgerow days. Someone tossed that nugget out and it saved me a lot of GIs. Its sorted but as said you do have to do a manual selection of the WP then change it 0 Quote Link to comment Share on other sites More sharing options...
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