Ghost of Charlemagne Posted December 11, 2018 Share Posted December 11, 2018 (edited) Hello, Are dismounted trucks/ammo dumps missing? The "dismounted" setting from the "vehicle status" drop-down menu is grayed-out/unselectable in the editor. Edited December 11, 2018 by AtheistDane 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted December 11, 2018 Share Posted December 11, 2018 They're not so much 'missing' as never planned for inclusion in the title. There's technical reasons for not including them having to do with using the original CMSF1 vehicle models. 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted December 11, 2018 Author Share Posted December 11, 2018 12 hours ago, MikeyD said: They're not so much 'missing' as never planned for inclusion in the title. There's technical reasons for not including them having to do with using the original CMSF1 vehicle models. I see. That is a shame though, ammo dumps were quite useful in long/large missions where units often run out of ammo. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted December 11, 2018 Share Posted December 11, 2018 I guess I should've scrolled down the forum before I made my thread. Seems I was 18 hours late. Good find, @AtheistDane, I just discovered this myself. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 Hey, it's been a busy couple of days, the learning curve is going to be steep! 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) 6 hours ago, AtheistDane said: I see. That is a shame though, ammo dumps were quite useful in long/large missions where units often run out of ammo. Designers can manually dismount vehicles in the editor (deleting crews in the editor & dismounting HQs in preview mode) and use them as ammo dumps.....See the slightly out of place but IMHO valuable discussion in the screenshot thread: Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted December 11, 2018 Author Share Posted December 11, 2018 (edited) 22 minutes ago, Sgt.Squarehead said: Designers can manually dismount vehicles in the editor (deleting crews in the editor & dismounting HQs in preview mode) and use them as ammo dumps.....See the slightly out of place but IMHO valuable discussion in the screenshot thread: Wow! That's a nice workaround. Thanks for sharing Edit: Can't really use US supply HMMWVs as ammo dumps for REDFOR units though, as they don't carry the right ammo. Edited December 11, 2018 by AtheistDane 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 Use a Syrian truck, it works exactly the same way. 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted December 11, 2018 Author Share Posted December 11, 2018 (edited) 30 minutes ago, Sgt.Squarehead said: Use a Syrian truck, it works exactly the same way. The crews aren't separate in the editor, so this is what I did: Dismount the drivers in preview mode and replace them with UNCONs (triggermen). Any other way to do it? Edited December 11, 2018 by AtheistDane 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 11, 2018 Share Posted December 11, 2018 (edited) Result. Just a thought, but play your test as a scenario to be sure the crews don't reappear when the red button gets clicked.....This was the problem that I had in CM:RT & CM:BS that made me believe that crew swapping would be an issue in CM:SF2. PS - Once you've separated the truck & crew in preview mode it may be possible to go back into the editor and delete the two crews, the HQ always required the reinforcement trick for disposal, even in the old game. Edited December 11, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Ghost of Charlemagne Posted December 11, 2018 Author Share Posted December 11, 2018 Damn. The crews do reappear and spawn in the trucks on scenario start. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted December 12, 2018 Share Posted December 12, 2018 (edited) It appears you can't crew swap trucks in CM:SF1 either (just checked), the general rule of thumb for that title seems to be "if you can get the crew out using 'Dismount' rather than 'Bail Out' in preview mode the crew may be swappable, if not forget it".....Trucks require 'Bail Out'. Edited December 12, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
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