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QB Uncons Vehicles bug?

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Doesn't look as though you can select Technicals, Transports or VBIEDs in the QB force selector as Uncons.

You can choose them in the Scenario Editor, where Combatants and Fighters are separated as different "branches" (they're all mashed into one big group in the QB Selector). No idea if that, or that Uncons can only be picked as "Infantry Only" has anything to do with it.

I've got all the modules.

CM Shock Force 2 2018-12-08 10-09-32-185.jpg

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Yeah, spotted that.

Currently I'm also trying to work out what Civilian Density actually does now. It's not mentioned in either manual, and it definitely does not have the same effect as in CMSF 1.

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The Uncons are a bit of a disappointment.  Partly because of the lack of vehicles in QB, and partly because of the lack of diversity (seeing 40 plus guys all wearing the same tracksuit top).  Considering how easily the diversity was modded in the last game (I created a dozen variants in less than a day)

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8 minutes ago, Jock Tamson said:

 Considering how easily the diversity was modded in the last game (I created a dozen variants in less than a day)

Yep.  I used your mixed combatant mod in CMSF1.  Very cool mod. 

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