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Infantry shooting backwards at dead bodies


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In a recent game I noticed some of my infantry shooting backwards at dead bodies. During the turn the target line actually flipped over from the target in front of them to what I presume were some dead team members of the target behind me. It was CMFI.

Has anyone else seen this?

Edited by Hardradi
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Thanks for the replies. The chances that there were enemy soldiers behind me is very slim as I had a very thick picket line of troops advancing up a slope through the enemy positions. Every action square covered. There were no kills or surrenders back behind me.

I have a save, I just have to find it as it was a H2H game. 

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I've seen my guys shooting at dead enemies plenty of times, and places where there are tentative contact icons remaining from departed enemies. And have just considered it to be that those individual soldiers do not know for sure that the enemy is dead or think there might be others there so put some rounds out to be sure and etc. But I've not known the target line to change to anywhere but where enemies exist (or rather where the centre of mass for a group would be).

Edited by Oliver_88
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In CM game engine 1 there was something termed the 'death clock'. Which means you may know your guy is dead but it takes a few moments for the other guy to realize it so they keep shooting. There's also a difference between gravely wounded (bright red base) and dead-as-a-doornail (dark red base). Though I'd be shocked if BFC coded in war crimes. Were your 'guys' German, Italian or allied? Now that I think of it, back in CMBO SS units weren't above shooting surrendered prisoners.

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5 minutes ago, gundolf said:

I use flame throwers to rack up kill counts. Spray the bodies with area fire, you will hear screams. These are the wounded converting  to kill counts. I believe it effects the morale and makes the AI surrender flag trip earlier.

Where where you when you were needed in Syria?

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