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anti-aircraft assets in CMSF2 Base game


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Just this week Steve finally added Stinger AA units to the TO&E of various Blue Force armies. CMSF2 Red force has always had SA-16 / SA-18 Igla AA missiles. The Shilka AAA vehicle, which comes with the NATO module, can now (very effectively) target aircraft, as can the ZU-23-2 pickup 'technical', also in the NATO module.

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On 11/4/2018 at 6:03 PM, MikeyD said:

Just this week Steve finally added Stinger AA units to the TO&E of various Blue Force armies. CMSF2 Red force has always had SA-16 / SA-18 Igla AA missiles. The Shilka AAA vehicle, which comes with the NATO module, can now (very effectively) target aircraft, as can the ZU-23-2 pickup 'technical', also in the NATO module.

 

and here i was doing the refresh monkey routine already. so when last week stuff was still added, i guess i do not need to keep spamming F5 this week or the next one. I could avoid to get hyped up for most of the year, but it got me good since the last few days. I do hope the wait is over soon.

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On 11/4/2018 at 7:03 PM, MikeyD said:

 The Shilka AAA vehicle, which comes with the NATO module, can now (very effectively) target aircraft, as can the ZU-23-2 pickup 'technical', also in the NATO module.

Which I believe is wrong because it does not reflect a situation where blue operates with full air superiority. AAA assets are useless against jets except if the jets operate at low altitude. But there is no reason to operate at low altitude if one dominates the sky. I have written a longer post about it a month ago or so

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