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Shock Force 2 Unofficial Screenshot And Video Thread

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Posted (edited)

Can you clear cookies and cache and see if they return? I had some problems with google photos...

I also posted one in CMRT screenshots, let me know if you see it. 

Edited by Bud Backer

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14 hours ago, Bud Backer said:

Katanga Province, Democratic Republic of Congo, 1978

Kodachrome Pano Color Positive Film

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+1  Very Cool.  I'm looking forward to the day when we have an African mod for CMSF2 as we did for CMSF.  

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Posted (edited)

 Mutiny

They hadn’t been paid in three months. The fighting had been a hard, interminable cycle of fighting, withdrawing, regrouping, only to fight and give ground again. And this was the last straw. A trail of broken promises as long as their retreat. When the colonel fled they followed. They surrounded the compound and when he refused to come out, they brought a recoilless rifle to the gate. A last chance was turned down. 

They fired...

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...and hit the window where he last stood a moment before.

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But the colonel was wily, and more experienced than his men. He fought against rebels - and soldiers - longer than most of these young men had lived. 

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The RPG took out one of the pickups in a sudden blast that killed everyone aboard. By the time the dust cleared, all that stood in front of the heavy concrete building were abandoned vehicles and a burning wreck. The mutiny was over. 

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Edited by Bud Backer
images fixed

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@Bud Backer I'm seeing your images as grey Do Not Enter signs!

 

I've been playing around with screen space ray tracing in CM... it's a bit finnicky but it can get some nice occlusion and reflection.  It's subtle, but look for shading in places that light would have trouble reaching - in corners, in the grille.

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Wiesels move into position, ready to meet a Syrian assault.

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Pop goes the T-62.  You can see the shading in the Wiesel's tracks in particular.

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It's cool to make the pics look as realistic/atmospheric as possible.  But, on my monitor in the first pic, most of the side of the vehicle is black with no detail visible.  So, there are pros and cons.  Everyone's experience will differ depending on how one's nVidia settings are.

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31 minutes ago, IanL said:

No, not for me.

I redid it again. Can you clear cookies and cache and tell me if they are all right now?

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4 minutes ago, Sgt.Squarehead said:

I just cleared my cache and they are still visible for me.

FWIW

Including the ones just a couple of Posts above? Thanks for replying. 

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Just now, Sgt.Squarehead said:

All present and correct.  B)

 Beautiful, thank you. Now you can enjoy the pics as well as my prose :lol:

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4 hours ago, Bud Backer said:

I redid it again. Can you clear cookies and cache and tell me if they are all right now?

Thumbs up. Didn't need to clear anything so whatever you did fixed things.

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Posted (edited)

I can see the beautiful pictures too!

Further tweaking (and enjoying the huge amount of CMSF2 scenarios!).

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No post processing.

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Current post processing.

I think this shows off all of the fun depth stuff you can do, particularly the ray tracing.  You can pull a lot of depth out of the image and really show how beautiful Battlefront's models are.  I agree with Erwin's earlier comment that it was too dark, though I think it also depends a lot on weather and time of day 😎

There are two things I wish I could fix, but unfortunately can't.  1) depth based shading showing through smoke (and trees in all other CM titles except this one) and 2) the exaggerated effect on grass.

Edited by HerrTom

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It is interesting how putting things slightly out of focus can make them look better/more like RL.  I think it may be that we are used to the slightly less sharp look of film vs the ultra crisp look of digital photography.  Also RL has atmospherics - dust and haze which softens an image and its colors.

The only place one sees digital crisp images and colors is in space where there are no atmospherics to interfere.

 

 

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Some screenshots from a southeast Asia mod made by @37mm on a map made by @Sgt.Squarehead.  Pretty cool.  Especially when the Alexa app is playing Fortunate Son by Creedence Clearwater and the sound of choppers can be heard in game. :D 

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Note the sloped roof of the hut in the background. 

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