Pete Wenman 184 Posted December 5, 2018 The sh/t mod is something I've put together, along with ground rubbish, amended rubble and a re-textured wooden bridge from RT I'll get them on CMMods later today P 5 Share this post Link to post Share on other sites
ViperAssassin26 2 Posted December 5, 2018 Quote Looking forward to this and the OCP retexture 0 Share this post Link to post Share on other sites
MOS:96B2P 878 Posted December 5, 2018 14 hours ago, sburke said: Now that it is released we aren't tied to just showing stock pics. Modded for the true crappy affect for Iraq. And I really do mean crappy. Yes this is Kieme's building mod along with some other stuff for street sewage. Very cool. +1 Is this from your Sadr City map? 0 Share this post Link to post Share on other sites
MOS:96B2P 878 Posted December 5, 2018 3 hours ago, Pete Wenman said: The sh/t mod is something I've put together, along with ground rubbish, amended rubble and a re-textured wooden bridge from RT I'll get them on CMMods later today P YES!!! +1 And I'll have the sh/t mod placed in a scenario I'm working on about 20 minutes after your upload . Very nice job. 0 Share this post Link to post Share on other sites
mjkerner 227 Posted December 5, 2018 (edited) YES!!! Thanks Pete, that is one of the best terrain mods I’ve seen across all titles. Btw, just last weekend I discovered by accident through Facebook (a modern air war site) that you are an accomplished military aviation artist. Beautiful work! PS:, I should add that I have no idea how I missed that all these years, given your avatar and Profile, lol! Edited December 5, 2018 by mjkerner 0 Share this post Link to post Share on other sites
sburke 1,462 Posted December 5, 2018 1 hour ago, MOS:96B2P said: Very cool. +1 Is this from your Sadr City map? Yep. Still a long way to go yet 1 Share this post Link to post Share on other sites
IanL 964 Posted December 5, 2018 5 hours ago, Pete Wenman said: I'll get them on CMMods later today Excellent - will they be tagged? That way they will not mess up exiting maps but allow the creation of cool urban settings. 0 Share this post Link to post Share on other sites
Pete Wenman 184 Posted December 5, 2018 (edited) OK - sh/t mod (official tag [squalor] )is up on CMmods. This also includes amended rubble texture, rural wall and wooden 48m bridge. https://cmmodsiii.greenasjade.net/?p=7522 @mjkerner @MOS:96B2P P Edited December 5, 2018 by Pete Wenman 3 Share this post Link to post Share on other sites
mjkerner 227 Posted December 5, 2018 Quote Thanks Pete! They look gorgeous...well, you know what I mean, lol. 0 Share this post Link to post Share on other sites
ViperAssassin26 2 Posted December 5, 2018 so how do I get his terrain to work again? 0 Share this post Link to post Share on other sites
MOS:96B2P 878 Posted December 5, 2018 14 minutes ago, Pete Wenman said: OK - sh/t mod (official tag [squalor] is up on CMmods. THANKS!!!! +1 0 Share this post Link to post Share on other sites
IanL 964 Posted December 5, 2018 Awesome @Pete Wenman! Here is the link for it: http://cmmodsiii.greenasjade.net/?p=7522 To get it to work create a scenario and tag it with [squalor] and with those mods in place you will see the mess. 0 Share this post Link to post Share on other sites
Combatintman 598 Posted December 5, 2018 4 hours ago, Pete Wenman said: OK - sh/t mod (official tag [squalor] )is up on CMmods. This also includes amended rubble texture, rural wall and wooden 48m bridge. https://cmmodsiii.greenasjade.net/?p=7522 @mjkerner @MOS:96B2P P That's sh!t mate 😏 (let's face it someone had to do that joke). 0 Share this post Link to post Share on other sites
IICptMillerII 471 Posted December 5, 2018 It just isn't an Iraqi city without mounds of trash and rivers of sh/t running through the streets 😄 Looks great @Pete Wenman, and especially now that SF2 uses mod tags this will go a long way to adding to the immersion of urban scenarios. 0 Share this post Link to post Share on other sites
MikeyD 532 Posted December 5, 2018 For you map makers there's already tagged terrain elements in the game. If you use the tag rubble the 'heavy rocks' will turn into smashed building debris. If you use the tag trash the 'hard' terrain will turn into strewn trash. 'Rubble' is used in several scenarios and 'trash' is being used in at least one. 0 Share this post Link to post Share on other sites
sbobovyc 26 Posted December 6, 2018 Particle effects? https://bobovych.com/nextcloud/index.php/s/bLAWAtLqysmkwwc 0 Share this post Link to post Share on other sites
37mm 115 Posted December 6, 2018 7 hours ago, sbobovyc said: Particle effects? https://bobovych.com/nextcloud/index.php/s/bLAWAtLqysmkwwc Yeah they've been annoying me for awhile. I suspect they can't be modded... hoping I'm wrong? 0 Share this post Link to post Share on other sites
Pete Wenman 184 Posted December 6, 2018 13 hours ago, Combatintman said: That's sh!t mate 😏 (let's face it someone had to do that joke). LOL P 0 Share this post Link to post Share on other sites
MOS:96B2P 878 Posted December 6, 2018 Some more screenshots of @Pete Wenman 's Squalor mod. 1 Share this post Link to post Share on other sites
Oleksandr 182 Posted December 6, 2018 Mod being used: http://cmmodsiii.greenasjade.net/?p=7537 0 Share this post Link to post Share on other sites
IanL 964 Posted December 6, 2018 12 hours ago, 37mm said: Yeah they've been annoying me for awhile. I suspect they can't be modded... hoping I'm wrong? Nope you are not wrong. No modding is possible. The pixel dirt turns in to its constituent pixels when it get blown up. 0 Share this post Link to post Share on other sites
MOS:96B2P 878 Posted December 7, 2018 Always wanted to be able to demo bridges......... 0 Share this post Link to post Share on other sites
sburke 1,462 Posted December 7, 2018 yeah for those who have wanted to do a bridge seizing scenario where you have to eliminate a demolition unit- CMSF is your game. 0 Share this post Link to post Share on other sites
Chudacabra 65 Posted December 7, 2018 T-62's on the prowl. 0 Share this post Link to post Share on other sites
General Jack Ripper 344 Posted December 7, 2018 The enemy appear to be amassing a few troops... 1 Share this post Link to post Share on other sites