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rare poster here-- What got me to move into these newer versions  of CM over these last years was the original Shock force.  At the time I thought it was the best of the bunch. 

I really appreciate Battlefront in giving these what if...CMBS and SF2 , and hope their might be more.  I also hope for the next game engine soon as possible.  Currently CM does many things in a wonderful way.  I can not imagine what the next level will look like and do.  but I look forward to it.. thanks guys

 

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+1  It was very impressive that BF kept on improving CMSF until it became so brilliant.  Most, perhaps all other developers would have cut their losses, abandoned CMSF and moved on.

 

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Yes re:Challenger, apparently Feynman's report focused on the fact that the o-rings had not been tested at the low temperature in which the launch took place.

Edited by Snake726

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On ‎11‎/‎10‎/‎2018 at 2:27 AM, Pandur said:

LET ME AT IT! cant wait ;)

 

first thing i do is fire up the editor and work on a old map i made about 9 years ago, all this will be a blast!

Boy do I get That!   One thing you'll want to hold off on is making AI plans and creating/setting up units.  Might want to re-work the map with the thought that New tiles and unit groups are coming.  Too much reliance on what was may get in the way of what is coming... which is Very Cool

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31 minutes ago, Majestic12 said:

What could be a better release schedule than to target Thanksgiving Break when most of us are off on holiday?

As a developer myself I can think of just about anything being better then releasing on Thanksgiving Break.  

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6 hours ago, Dynaman216 said:

As a developer myself I can think of just about anything being better then releasing on Thanksgiving Break.  

What's so bad about releasing things on holidays? I saw the CM team was saying they really don't wanna release SF2 on this Christmas either

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The problem is support. You release something, and suddenly there will always be a ton of bugs you didn't catch in development. If you release over a weekend or during a holiday, and your team won't be available to react to them - you'll have a lot of people slammed in the face with major issues, and no communication or fixes for them for the first few days of release.

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I don't know how Battlefront is handling this but the so called "crunch time" period before release can be insane, literally. I know a few guys who burned out on that. And when the game is released you need devs to fix bugs instantly just like domfluff said. Having a game released prior holidays means a lot of stress for the devs and their families.

After witnessing that I don't have problems waiting a bit longer or pay a bit more for a game I really want. There are other games to play in the meantime. Imagine those devs who have to have their games released prior to the lucrative Christmas time.

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Like Dom and Rex said.  Or to put it another way.  Any bug found before a product goes live can be handled in normal business hours, any bug (crash bugs in particular) have to be handled immediately.  The normal registration issues and CC/Paypal payment issues are not something I would have to be working through on Thanksgiving day either.

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