Ghost of Charlemagne Posted November 4, 2018 Share Posted November 4, 2018 So will it be a November release? 0 Quote Link to comment Share on other sites More sharing options...
GLynn41 Posted November 5, 2018 Share Posted November 5, 2018 rare poster here-- What got me to move into these newer versions of CM over these last years was the original Shock force. At the time I thought it was the best of the bunch. I really appreciate Battlefront in giving these what if...CMBS and SF2 , and hope their might be more. I also hope for the next game engine soon as possible. Currently CM does many things in a wonderful way. I can not imagine what the next level will look like and do. but I look forward to it.. thanks guys 3 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 5, 2018 Share Posted November 5, 2018 +1 It was very impressive that BF kept on improving CMSF until it became so brilliant. Most, perhaps all other developers would have cut their losses, abandoned CMSF and moved on. 0 Quote Link to comment Share on other sites More sharing options...
AttorneyAtWar Posted November 5, 2018 Share Posted November 5, 2018 Any day now 1 Quote Link to comment Share on other sites More sharing options...
Snake726 Posted November 5, 2018 Share Posted November 5, 2018 (edited) Yes re:Challenger, apparently Feynman's report focused on the fact that the o-rings had not been tested at the low temperature in which the launch took place. Edited November 5, 2018 by Snake726 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted November 8, 2018 Share Posted November 8, 2018 Are we there yet? 1 Quote Link to comment Share on other sites More sharing options...
NeoOhm Posted November 10, 2018 Share Posted November 10, 2018 "end of the month" report ? Im sooooo loking forward to this game 0 Quote Link to comment Share on other sites More sharing options...
homewrecker Posted November 10, 2018 Share Posted November 10, 2018 Cant wait to get my hands on the base game + marine module. 0 Quote Link to comment Share on other sites More sharing options...
Pandur Posted November 10, 2018 Share Posted November 10, 2018 LET ME AT IT! cant wait first thing i do is fire up the editor and work on a old map i made about 9 years ago, all this will be a blast! 0 Quote Link to comment Share on other sites More sharing options...
Tuomio Posted November 11, 2018 Share Posted November 11, 2018 I had something stuck in my eye and it clearly said "Shock Force 2 Orders Available" for small while! 1 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted November 11, 2018 Share Posted November 11, 2018 On 11/10/2018 at 2:27 AM, Pandur said: LET ME AT IT! cant wait first thing i do is fire up the editor and work on a old map i made about 9 years ago, all this will be a blast! Boy do I get That! One thing you'll want to hold off on is making AI plans and creating/setting up units. Might want to re-work the map with the thought that New tiles and unit groups are coming. Too much reliance on what was may get in the way of what is coming... which is Very Cool 1 Quote Link to comment Share on other sites More sharing options...
Majestic12 Posted November 12, 2018 Share Posted November 12, 2018 What could be a better release schedule than to target Thanksgiving Break when most of us are off on holiday? 0 Quote Link to comment Share on other sites More sharing options...
Dynaman216 Posted November 12, 2018 Share Posted November 12, 2018 31 minutes ago, Majestic12 said: What could be a better release schedule than to target Thanksgiving Break when most of us are off on holiday? As a developer myself I can think of just about anything being better then releasing on Thanksgiving Break. 0 Quote Link to comment Share on other sites More sharing options...
Jayzthegamer Posted November 12, 2018 Share Posted November 12, 2018 6 hours ago, Dynaman216 said: As a developer myself I can think of just about anything being better then releasing on Thanksgiving Break. What's so bad about releasing things on holidays? I saw the CM team was saying they really don't wanna release SF2 on this Christmas either 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted November 12, 2018 Share Posted November 12, 2018 The problem is support. You release something, and suddenly there will always be a ton of bugs you didn't catch in development. If you release over a weekend or during a holiday, and your team won't be available to react to them - you'll have a lot of people slammed in the face with major issues, and no communication or fixes for them for the first few days of release. 0 Quote Link to comment Share on other sites More sharing options...
RexSaur Posted November 12, 2018 Share Posted November 12, 2018 I don't know how Battlefront is handling this but the so called "crunch time" period before release can be insane, literally. I know a few guys who burned out on that. And when the game is released you need devs to fix bugs instantly just like domfluff said. Having a game released prior holidays means a lot of stress for the devs and their families. After witnessing that I don't have problems waiting a bit longer or pay a bit more for a game I really want. There are other games to play in the meantime. Imagine those devs who have to have their games released prior to the lucrative Christmas time. 0 Quote Link to comment Share on other sites More sharing options...
Dynaman216 Posted November 12, 2018 Share Posted November 12, 2018 Like Dom and Rex said. Or to put it another way. Any bug found before a product goes live can be handled in normal business hours, any bug (crash bugs in particular) have to be handled immediately. The normal registration issues and CC/Paypal payment issues are not something I would have to be working through on Thanksgiving day either. 0 Quote Link to comment Share on other sites More sharing options...
absolutmauser Posted November 18, 2018 Share Posted November 18, 2018 On 11/12/2018 at 4:09 AM, Jayzthegamer said: What's so bad about releasing things on holidays? I saw the CM team was saying they really don't wanna release SF2 on this Christmas either Hehe. Because they want to spend the holiday with their friends and family eating pie and watching football instead of 1) crunching to final release code and 2) handling all the support requests that accompany a release! =D 1 Quote Link to comment Share on other sites More sharing options...
Majestic12 Posted November 21, 2018 Share Posted November 21, 2018 Then we are looking at an early to mid December release. This is where they are fresh from thanksgiving break and handle the support issues before Christmas 0 Quote Link to comment Share on other sites More sharing options...
Jayzthegamer Posted November 21, 2018 Share Posted November 21, 2018 I'd bet exactly 0 dollars that it might be Nov 30 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 21, 2018 Share Posted November 21, 2018 On 11/11/2018 at 12:51 PM, Tuomio said: I had something stuck in my eye and it clearly said "Shock Force 2 Orders Available" for small while! no one with a sense of humor should have zero reputation points!! Fixed!!! 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted November 22, 2018 Author Share Posted November 22, 2018 Crunch time sucks under any and all circumstances. Crunch time right before major Holidays sucks 10x worse. Even though we don't have corporate masters forcing us to work 100 hour weeks without extra pay, it's still not ideal We've been in the annoying phase of "drip drip" issues that nix a possible release candidate. In a normal corporate setting nobody goes home until all of those things are fixed. For us, we have to accept the fact that we don't have an office and slave labor at our beck and call (sorry, "valued salaried employees" I think is the proper term for games industry workers!). If we did try to pull crap like 24 hour work days (something I do NOT miss AT ALL) we'd never get a game done because everybody would tell us to go screw ourselves. Er, including me! The good news is we've been in this final detail mode for a few weeks now. It usually doesn't last longer than that, even for us. Take that as a sign that a release is nearing. Steve 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted November 22, 2018 Share Posted November 22, 2018 Thank you for the update. Appreciate the information 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted November 22, 2018 Share Posted November 22, 2018 Steve, could you consider brightening up my Christmas with a decent bone about the CMRT module, including screenshots and such? I made my peace with the fact that it's not going to happen soon, but for us Ostfronters it would be a nice gesture. 0 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted November 22, 2018 Share Posted November 22, 2018 7 hours ago, Battlefront.com said: For us, we have to accept the fact that we don't have an office and slave labor at our beck and call (sorry, "valued salaried employees" I think is the proper term for games industry workers!). Sounds like you need to recruit some slave labor asap. 1 Quote Link to comment Share on other sites More sharing options...
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