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New Scenario - Assault on Port Cros

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I figured it was about time I created a scenario for this title and I am now in the closing stages of finishing off a scenario titled Assault on Port Cros. The scenario, while based on historical events, is not what I would term as an accurate representation of them so this is more of an attempt to offer something new and maybe different for CMBN.

The basics:

Play Mode:  Allied vs Axis AI only.

Battle Type: Allied attack.

Battle Size: Large (I know this is subjective so to qualify this it is an Allied company plus force against an approximate Axis battalion element).

Battle Length: 3hrs 30 minutes (although this may change based on final testing).

Map Size:  2368x1264m

Requirements: Market Garden and Vehicle Pack modules.

The basics of the history are that the First Special Service Force assaulted German coastal defences, including Port Cros, on a small island group covering the approaches to the Port of Toulon to set the conditions for the main Operation Dragoon landings in the south of France in August 1944.

The following image forms part of one of the briefing graphics for the scenario:

 

1377401393_MapforForumThread.thumb.jpg.c00b3ae383a0c9360be1ed4637774822.jpg

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17 hours ago, Combatintman said:

I figured it was about time I created a scenario for this title and I am now in the closing stages of finishing off a scenario titled Assault on Port Cros.

Very cool.  Looking forward to this!!  +1

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Aerial reconnaissance imagery has just come back from the photographic interpreters:

Annotated overview:

438656991_AerialReconnaissanceOverview.thumb.jpg.9dafb2b1afed545cfdc5f8384fe0a93f.jpg

Fortin de la Vigie annotated detail:

629998223_FortindelaVigieAerialReconnaissance.jpg.f626ff3f8a4e667e58d9aaa37f67db10.jpg

Fort de l'Eminence annotated detail:

1904273741_FortdelEminenceAerialReconnaissance.thumb.jpg.d9ce8cca9b8afcd1bcdbd1a1a6308d72.jpg

Fort de l'Estissac annotated detail:

304639095_FortdelEstissacAerialReconnaissance.jpg.438dc86927a1ea8fd053112076c02510.jpg

Fort du Moulin annotated detail:

604682308_FortduMoulinAerialReconnaissance.jpg.397dda414125d68eeaeb60c49fc4734a.jpg

These will all be incorporated in the briefing.

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3 hours ago, Combatintman said:

604682308_FortduMoulinAerialReconnaissance.jpg.397dda414125d68eeaeb60c49fc4734a.jpg

Those look pretty imposing. Are those buildings with a bridge embedded inside them? If so can you do crazy stuff like enter the door on the ground floor and come out in the roof and move to the bridge deck?

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1 hour ago, IanL said:

Those look pretty imposing. Are those buildings with a bridge embedded inside them? If so can you do crazy stuff like enter the door on the ground floor and come out in the roof and move to the bridge deck?

The forts are a work of considerable artistic licence due to the terrain editor. Here's how I did it.

The 'walls' are ditchlocked terrain with the higher elevation about 5m above the lower elevation and then painted with a pavement tile to create a stone construction look.

The 'gate' is indeed a stone bridge with high walls placed underneath the arches, excepting the 'entrance'.

The 'towers' are one of the Dutch independent buildings, chosen solely because they are the only ones with flat roofs.

The 'sentry boxes' are small sheds from the independent buildings menu.

You are quite correct to assume that the original intent with the buildings and bridge combination was not only artistic, it was an attempt to allow troops to get up onto the flat 'ramparts'. Sadly this is not possible (and believe me I have tried). The reason that the buildings are there is to at least allow the assault force to get up to the level of the ramparts so they can engage the defenders with direct fires.

The exception is the Fort de l'Estissac which is oriented at an angle and meant that the Dutch Building was not available. However, for whatever reason, it is possible for troops to get up onto the ramparts, I did not find this out until one of my tests where a German unit panicked and ran down into the central courtyard.

All of these nuances will be explained in the 'Notes' section of the orders.

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57 minutes ago, Warts 'n' all said:

You might want to try more yellow grass, dirt, and rocky terrain tiles. At the moment it looks a bit too much like northern France.

Thanks for looking and the observation but no I'm fine with it - on reflection I should probably have done this one in CMFI to give it more of a Mediterranean feel. As you can see from the image below - there is a lot of green out there and the map needed some compromises, particularly in regard to the forts as per my previous post. I fully admit that the buildings have that Northern France look about them but at this stage the thing is what it is.

While I do take pride in my maps, I am not @Pete Wenman or @benpark so for me I am happy if most of the stuff is vaguely in the right place which is the case for this map. I am working on something for CMBS where I have tried to emulate the skills of the two gentlemen quoted which only increases my admiration for the maps they produce. Right now my focus is just checking that the revised AI plan works in scenario author mode and if it does, playing it through from the player's perspective. If the thing vaguely works as I think it should then it will get kicked out of the door. Hopefully within the fortnight.

1401760211_PortCrosPic.jpg.34ba13b2ead3d94cc14cbf99c215640c.jpg

Thanks again for your comment.

Edited by Combatintman

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On 10/13/2018 at 6:45 PM, Combatintman said:

I figured it was about time I created a scenario for this title and I am now in the closing stages of finishing off a scenario titled Assault on Port Cros. The scenario, while based on historical events, is not what I would term as an accurate representation of them so this is more of an attempt to offer something new and maybe different for CMBN.

The basics:

Play Mode:  Allied vs Axis AI only.

Battle Type: Allied attack.

Battle Size: Large (I know this is subjective so to qualify this it is an Allied company plus force against an approximate Axis battalion element).

Battle Length: 3hrs 30 minutes (although this may change based on final testing).

Map Size:  2368x1264m

Requirements: Market Garden and Vehicle Pack modules.

The basics of the history are that the First Special Service Force assaulted German coastal defences, including Port Cros, on a small island group covering the approaches to the Port of Toulon to set the conditions for the main Operation Dragoon landings in the south of France in August 1944.

The following image forms part of one of the briefing graphics for the scenario:

 

1377401393_MapforForumThread.thumb.jpg.c00b3ae383a0c9360be1ed4637774822.jpg

Excellent...just getting around to doing some more reading on Operation Dragoon...and love scenarios with the Vehicle Pack...

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6 hours ago, grunt_GI said:

Excellent...just getting around to doing some more reading on Operation Dragoon...and love scenarios with the Vehicle Pack...

To be honest I'm not sure why the vehicle pack is required for this one - because there are no vehicles in it, but that is what the game is telling me. I guess it is because of the flamethrower teams but I'm not completely sure.

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