Jump to content
Sign in to follow this  
exsonic01

CMSF 2 question

Recommended Posts

Is this just upgraded version of CMSF1, which bring same units and same maps based on circa 2008 based technology, but only with new game engine? 

Or is this something new one, with new units and new maps based on 2018 technology, with new game engine? 

Share this post


Link to post
Share on other sites

It's essentially the same game with the same units and scenarios, but using the newest CM2 engine/features as well as updated graphics and a slightly modified roster (for example, on-map mortars and Quick Battle specialist teams).

In general terms, it will play and feel exactly like other recent CM2 games, but with Shock Force's unique content with the added bonus that all scenarios and campaigns previously made for Shock Force 1 are said to be compatible (albeit perhaps requiring some adjustments to compensate with the new "game balance" and features).

Share this post


Link to post
Share on other sites

Scenarios updated with upgraded maps, better and more AI plans, and in some cases force changes for better play/balance. Same scenarios are there, but in many cases will be a new experience.

Share this post


Link to post
Share on other sites
6 hours ago, exsonic01 said:

Is this just upgraded version of CMSF1, which bring same units and same maps based on circa 2008 based technology, but only with new game engine? 

Or is this something new one, with new units and new maps based on 2018 technology, with new game engine? 

This (the bolded part).

I am still amazed, going through the beta testing process, how much gameplay is contained in CMSF. 

I will add, scenario/campaign design has come a loooooong way since CMSF. ;)

Share this post


Link to post
Share on other sites

Originally Steve said CMSF2 was going to 'just' be CMSF1 upgraded to the latest game engine.
Then 'mission creep' set in.
Now all of the art as been swapped out, the TO&E rebuilt from scratch, The scenarios thoroughly updated and beautified, with fresh AI plans put in. There's new on-map mortars, AA missiles, plus AA guns that work. The soldiers have new models and new uniform textures. And let's not forget trenches, fox holes, barbed wire, water, bridges and amphibious capability. Plus something Steve said he wouldn't do - added vehicles! US Army  and Marines, Brit and German now have on-map mortar vehicles. Also those 'speculative' Syrian T-72 types from CMSF1 have been rebuilt into verified Syrian T-72 types. And lets not forget the biggest thing of all - the fully function upgraded Quick Battle system with (last count) 243 new maps!  So saying its 'just' a game engine upgrade isn't doing it justice.

Share this post


Link to post
Share on other sites
3 hours ago, MikeyD said:

Plus something Steve said he wouldn't do - added vehicles! US Army  and Marines, Brit and German now have on-map mortar vehicles. Also those 'speculative' Syrian T-72 types from CMSF1 have been rebuilt into verified Syrian T-72 types.

Many video game companies go against their word, and not include features promised. BFC goes against their word and includes features that were not promised, but highly requested by players. T-72 and mortar fans rejoice!

Share this post


Link to post
Share on other sites

In the description of the game put "There are some new vehicles and equipment", and in the britsh army dlc "Now the British Forces have the L85A2".

I think that is the same game, but with better graphics, phisics and more actually weapons. They are improve the AI andmore optios to Quick Match, but this both things we need to se it first, because the diferent can be minal.

Share this post


Link to post
Share on other sites
10 hours ago, Dynaman216 said:

243?  New maps?  Wow!

Yes. And between all those new QB maps and the upgrade of the whole QB system to work the same way as the rest of the current titles, that alone is worth the upgrade, IMO!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×