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A squad in a vehicule is able to "ACQUIRE" some stuff, here Javelin launcher. But, is it possible for this squad to "UN-ACQUIRE" stuff?

For example, I would like the squad to drop its Javelin launcher plus missiles since all the AFVs in the area are now destroyed.

Is it possible?

Thanks

 

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I am certain it is not possible :)

You can split off the AT team and then the rest of the squad will no longer be held back. I know - it's not a real solution but it all I have.

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Thank you - something to add to my wish list then. But, less important than the ability to split squad inside vehicles. I would like to dismount a scout team not an entire squad if needed to limit exposure. I know there is a workaround for this but really implementing split squad inside vehicles will allow flexibility since there are four possible squad split options.

 

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6 hours ago, Erwin said:

That's a good un to add to the looong list.

Yeah. I found myself wishing for this just the other day. This might not be so easy to code though, in light of the already existing code that rejoins teams into their parent squads as soon as they are all gathered in a vehicle.

Michael

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8 hours ago, Michael Emrys said:

This might not be so easy to code though, in light of the already existing code that rejoins teams into their parent squads as soon as they are all gathered in a vehicle

Well, I have done few tests.

Take a squad on the ground (not inside a vehicle). Split it and leave the two teams untouched.
It will take approximately 15 seconds to recombine the squad automatically.

Now, take two teams of the same squad in separate ground areas. Ask one of the team to go on the same square than the other one.
It will take approximately 3 seconds to recombine the squad automatically.

In terms of UI, the split buttons are there, they are just greyed out when the squad is inside the vehicle.

Why not do exactly the same than when the squad is outside the vehicle?

Splitting a squad inside a vehicle, you have 15 seconds to do something with the team of your choice before an automated merge.
And, when the team is back in the vehicle, 3 seconds later it is merged in its squad if everybody there.

I do not know what it does represent in terms of code. But, all the LEGO pieces are there.
 

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1 minute ago, ncc1701e said:

Why not do exactly the same than when the squad is outside the vehicle?

If it's possible with minimal programming that would be very helpful.

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Two things about acquire/unacquire from my perspective:

1) Unacquire is a sore gap in commands.  I bet 90% of my battle setup restarts are because I accidentally acquired ammo, AT, etc. assets I didn't want to.

2) Acquire for the AI is a close second in gaps.  AI troops can't acquire any assets and that leaves a very large advantage to the human player.

 

 

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2 hours ago, Thewood1 said:

I bet 90% of my battle setup restarts are because I accidentally acquired ammo, AT, etc. assets I didn't want to.

Yup.  A revamp of the ACQUIRE system is overdue.  But may need to wait till CM3.

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3 hours ago, Thewood1 said:

2) Acquire for the AI is a close second in gaps.  AI troops can't acquire any assets and that leaves a very large advantage to the human player.

While the AI will not load up on extra rounds thus will acquire AT assets. Not really any advantage there.

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18 hours ago, Thewood1 said:

2) Acquire for the AI is a close second in gaps.  AI troops can't acquire any assets and that leaves a very large advantage to the human player.

While the AI will not load up on extra rounds, it will acquire AT assets before dismounting. So, there is not really any advantage to the human player in this respect.

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5 hours ago, Thewood1 said:

Wait...the AI can acquire AT asset?  Your sentence is weird so I am not sure if that is what you are saying.

Wow, those sentences were bad. So, bad I am not even going to edit the post to fix it and instead tried again. Sorry about that.

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