A Canadian Cat - was IanL Posted August 11, 2018 Author Share Posted August 11, 2018 Minute 150: Orders Just in case the sniper team has been spotted before they continue they can pop some smoke of their own. The team from 15 Platoon is exhausted from crawling. This is not a good thing. Tired is OK but exhausted is not good. Change their orders to stop moving until they recover. Since there is an ATGM team that the tanks spotted – saturate the area with HE. Since the other AT LAV got a kill let's move the other one up just a bit so it can see past the two story building it has been hiding behind. But just a bit so most enemy vehicles near Rutsey will not be able to see it. Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to. 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted August 11, 2018 Share Posted August 11, 2018 1 hour ago, IanL said: Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to. +1. Keeping tabs on and understanding the C2 during a battle is interesting and provides more immersion IMO. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 11, 2018 Author Share Posted August 11, 2018 5 minutes ago, MOS:96B2P said: +1. Keeping tabs on and understanding the C2 during a battle is interesting and provides more immersion IMO. Agreed, plus I want to give those lead tanks thier best chance at dealing with whatever might be coming over that hill. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 11, 2018 Share Posted August 11, 2018 Great stuff. Any chance of getting a big picture view? 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted August 11, 2018 Share Posted August 11, 2018 Good show and well played Ian. Congrats on the win! Good explanations too in understanding your thought process. Showing the orders given should help especially new players understand that you can't run your men ragged. It really is amazing the similarities between the game and the core of the martial arts when it comes to the principle of how important conserving energy is. 0 Quote Link to comment Share on other sites More sharing options...
QuiGon Posted August 11, 2018 Share Posted August 11, 2018 3 hours ago, IanL said: Also the contact info is not flowing through the Squadron command so I am going to get 18 troop's HQ tank to back up to be near the CO so they can get better information on what the enemy is up to. I wonder why? The comms link is up, so information should get passed along? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 11, 2018 Author Share Posted August 11, 2018 1 hour ago, c3k said: Great stuff. Any chance of getting a big picture view? Sure. Do you mean an in game big picture or an updated symbol map? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 11, 2018 Author Share Posted August 11, 2018 1 hour ago, Vinnart said: Good show and well played Ian. Congrats on the win! Thank you thank you. I am eagerly awaiting the decisive turn and I guess there will be one or two months more for the ceasefire to actually take effect. Then I'll read Bil's thread. 1 hour ago, Vinnart said: Good explanations too in understanding your thought process. Showing the orders given should help especially new players understand that you can't run your men ragged. Indeed. 1 hour ago, Vinnart said: It really is amazing the similarities between the game and the core of the martial arts when it comes to the principle of how important conserving energy is. I guess fighting is fighting, eh. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 11, 2018 Author Share Posted August 11, 2018 52 minutes ago, QuiGon said: I wonder why? The comms link is up, so information should get passed along? Yeah, I'll have a look at it. It could be just slow and I am impatient. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 As you guys already know @Bil Hardenberger has called this game. That happened just as my house painting weekend started so I have two turns to post before this thread is caught up. Then I'll pop over and comment on Bil's thread. I was / am honored to do battle with Bil since his skill is well known and documented. To say I have come out on top is an understatement. Thank you Bil for a fun game and I want to thank you for inspiring me to do more planning for this battle than I have for previous. I am going to continue to do that for future battles. "Plans are worthless, but planning is everything." Dwight D. Eisenhower 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 Minute 1:50-1:49: Some fire continues to land near the sniper team as the prepare to drop their own smoke screen... Grenades ready to go... Grenades in the air... Smoke starting to form. Other good things happen. The AT LAV that moved forward last turn finds something to target. and scores a dramatic hit. 105mm artillery begins to fall around the enemy advancing on Rutsey. While mortars continue to drop on the ATGM team near KT1. Another BMP is spotted over near KT11... It is promptly dispatched. As requested here is an overview of the battlefield with the icons turned on. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 Minute 149: Orders Members of 15 Platoon are still resting before moving to their new position. Area fire from the tanks on KT3 continues against the previously spotted ATGM team. The sniper team will let their smoke form before sprinting back to cover. A view of the mortar fire mission. A view of the 105mm fire mission. 3 Quote Link to comment Share on other sites More sharing options...
c3k Posted August 13, 2018 Share Posted August 13, 2018 Ian, Congrats! It was thoroughly enjoyable watching how this developed from both sides. Your planning provided the foundation for your victory. By correctly weighing the options you had available, and allocating the correct forces to them, you totally dominated the battlefield. Well done! 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 Minute 1:49-1:48: As the smoke builds the sniper team pulls back. Artillery continues to fall on the enemy. A BMP shows itself on objective Rutsey and is taken out by a tank. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 Minute 148: Victory And that's game. Canadian army victory. With no casualties! Sounds like the my defensive plan to stay back and pick off the enemy as they moved forward under observation worked. The Syrian army did secure Rutsey but I never planned to hold that. Again no Canadian casualties so no points there. Wow I am surprised by that but I am sure Bil could have pushed further and caused some even if they might not have been any more successful I also did not have any one on objective Jones so no credit for that. But no one could have pulled back from that location safely so it made sense to leave it unguarded. Scored a few points for causing casualties. The tanks on KT3 each scored a BMP and a handful of casualties. The enemy ATGM I was targeting with mortar fire was not doing very well. Interesting a few tanks I had not seen yet. I suppose they were waiting for other forces to deal with my tanks on KT3. The enemy poised to move onto Rutsey. The artillery kills are scored by the caller now. Some combination of the original mortar fire and the later 105 call. Artillery kills associated with the caller – this time the second mortar call. A final look at the battlefield. 2 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 13, 2018 Author Share Posted August 13, 2018 42 minutes ago, c3k said: Ian, Congrats! It was thoroughly enjoyable watching how this developed from both sides. Your planning provided the foundation for your victory. By correctly weighing the options you had available, and allocating the correct forces to them, you totally dominated the battlefield. Well done! Thank you and glad you enjoyed it. I am not sure I'll be able to repeat that next time - I am usually a hang on by my fingernails scrap for every meter of land kind of player. 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted August 13, 2018 Share Posted August 13, 2018 Well played sir! You scored an outstanding victory, and you learned a little bit about Rush. Double bonus! 1 Quote Link to comment Share on other sites More sharing options...
Bud Backer Posted August 13, 2018 Share Posted August 13, 2018 Congratulations, Ian! You did very well! 1 Quote Link to comment Share on other sites More sharing options...
Chudacabra Posted August 14, 2018 Share Posted August 14, 2018 Congrats! Well-played! Glad to see the Leopards still pack a punch. Perhaps we'll get a third AAR now before the game launches? Maybe Red vs Red in an urban setting so it lasts more than 10 turns. 1 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted August 16, 2018 Share Posted August 16, 2018 A small note. A new set of accurate Canadian infantry textures just got turned in 5 minutes ago. So however lovely the Canadians in the AAR looked they will look even lovelier in the release game. 3 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted August 16, 2018 Share Posted August 16, 2018 Congratulations Ian, and thanks for the updates MikeyD - it's clear that there is a lot of work going into the update! I'm quite happy that the release is delayed if it means more new stuff. 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 16, 2018 Author Share Posted August 16, 2018 28 minutes ago, MikeyD said: A small note. A new set of accurate Canadian infantry textures just got turned in 5 minutes ago. So however lovely the Canadians in the AAR looked they will look even lovelier in the release game. You updated them again! Cool. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 16, 2018 Author Share Posted August 16, 2018 23 minutes ago, AlexUK said: Congratulations Ian, Thank you. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat - was IanL Posted August 19, 2018 Author Share Posted August 19, 2018 On 7/24/2018 at 1:36 PM, IanL said: 14 Platoon Just for fun I have a small update: @MikeyD updated the CF uniforms. Now they look even better: 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 19, 2018 Share Posted August 19, 2018 (edited) Visible improvement! Just gets better and better. Well done Ian. Edited August 19, 2018 by Erwin 0 Quote Link to comment Share on other sites More sharing options...
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