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Hi steve and devs. its been a while to visit this forum. I was surprised that CMSF3 forum appears. I reallly enjoying AARs of BRAND NEW CMSF game. 

But at the same time im also looking for operational map of CMSF like one of graviteam tactics. is it planned for future CM series?

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I'd really like that, as well. Kind of a "Conquest" mode, where you move around companies like Risk pieces on an over-map. I understand it's not within their scope of ambition.

However, I would like an optional Force Organization selection for campaigns, like Theatre of War. It would really improve replayability for campaigns.

 

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Oh I didn't mean to set anyone up for disappointment. Check in there and watch for new opportunities. There are always many operational games going there.

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The BFC staff is like an inflated balloon. if you squeeze it in an attempt to enlarge one end of it the other end is going to shrink proportionately. No matter how you manipulate the balloon its still the same volume of air. Creating an operational layer sounds like a great idea until you realize they'd have to take resources away from other aspects of the game to do it.

I'm a fan of Korean TV (yes, I realize I'm strange). I've seen five series where the workplace is a game design company. They're (almost) always represented as multi-floor office towers with huge staffs and boards of directors. I get the impression if BFC had gone the office tower/huge staff/giant production budget route the company would have folded nine years ago. KKKurt Schilling's "Green Monster Games" is not exactly a business role model to follow.

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Certainly will do Ian, got my eagle eyes out now. :blink:

I wish BF would give us a chance to help them grow. Because we all know they won't be around forever, and have already been here for twenty years. They're probably thinking about retirement! Who will succeed BF? Why should they take away our right from top-tier non-nsa sponsored games?! Damn them! Open up a donations box! I will pay for a part time extra team member... with a few bucks every now and then :D

But seriously. I fear they won't be around long enough to establish a base of games that will hold me over until I die. I don't see anyone taking the path of BF in producing a "sim"-worthy game of this caliber. We need a stable of units and maps as large as SPMBTs!!!! 

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16 minutes ago, Artkin said:

Certainly will do Ian, got my eagle eyes out now. :blink:

I wish BF would give us a chance to help them grow. 

They have and those efforts keep failing as the work required is more than folks are quite willing to admit.  I ante'd up for that last round and even that didn't show the level of community commitment that folks keep insisting is there.  The reality hits hard when you start asking for people to commit hard dollars and they don't.  The last major effort was this.  It suffered for a lot of different reasons including a simple lack of experience in pitching it and poor communications of the project.  Despite that it has not died and you can find the link in the thread to the forum where development continues.  This is now 3 years in the making and the single biggest issue of how to take that Op layer and connect it back to CM is as far as I can tell something they haven't even begun to tackle.  BF's issue isn't letting us help them grow, it is preventing us from bankrupting the company with unrealistic expectations.  Considering how much people b***h when asked to pay $10 for an upgrade color me skeptical that this community is gonna ride to BF's rescue showering them with donations.

 

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@sburke I don't wish to go any further than making a bunch of maps in CM, and plotting them with a singular image. 

In addition, it's really a tough thing to set right, but a donations box would sort of be a good-will from whoever donates. You can't exactly expect more productivity from BF, but perhaps one day they'll give you a free two liter with your pizza pie. I have no issues with donating no ties or questions asked. 

Then again, I do think Steve is a little too personal with the community for this to work. I'm entirely thankful we get to know the developer but I'm afraid some people might start making demands. Again, you can't ask for the two liter. It's a courtesy in return.

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30 minutes ago, Artkin said:

@sburke I don't wish to go any further than making a bunch of maps in CM, and plotting them with a singular image. 

In addition, it's really a tough thing to set right, but a donations box would sort of be a good-will from whoever donates. You can't exactly expect more productivity from BF, but perhaps one day they'll give you a free two liter with your pizza pie. I have no issues with donating no ties or questions asked. 

Then again, I do think Steve is a little too personal with the community for this to work. I'm entirely thankful we get to know the developer but I'm afraid some people might start making demands. Again, you can't ask for the two liter. It's a courtesy in return.

gotcha, see response in other thread.  If all you are looking for is maps that is probably a better one to continue in.

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Well, in my experience in development, it's important to focus on critical and, yet, attainable goals. Much like how any offensive/defensive has to focus its resources and efforts at the "right" points. So it is with games.

Could CM have much-requested features like dynamic campaigns, co-op and MULTI-player? Hypothetically, sure. Yet, in development -- everything is a trade-off. When you focus on one aspect, others become weaker. This is just as true for small developers, as well as large developers. I would even argue that this chaotic changing of focus, in order to meet forecasted demand, is why the video game industry is in the state it is now.

I think the most shining, and current, example would be this Battle Royale phase that plagued this year's E3. There are plenty of developers of big game franchises that bit the dust after they lost focus of what made them popular and profitable. Great many of these failures also came from putting too much money into titles that catered to a specific audience.

BFC knows what CM does, and knows their audience intimately. They know their focus and how many resources are required. I respect that -- it's rare, these days. All I am saying is be careful what you wish for. You could get Mass Effect: Andromeda.

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Or just give us mod tools! :P

Or hook ol' Charles up to a vhs player and maybe we can learn a thing or two and try to help out. Or does he have a digital adapter? :wacko:

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I too would love to see an operational level component. Who wouldn't want the battles to mean a bit more than a one-off? 

I take it Multiplayer options have not been improved upon? ie. No WEGO with replay or something besides the old standby of 1vs1? Love to see some multiple commands. Allowing for even some sort of command matrix. 

Oh well maybe another decade in the waiting :)

CMSF2 looks great so far......

 

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2 hours ago, Tactical Wargamer said:

I too would love to see an operational level component. Who wouldn't want the battles to mean a bit more than a one-off? 

An operational layer is actually pretty easy to simulate with any of the CM games. The trick is creating the maps used for the tactical battles. It takes a long time, more so if you aren't great with the editor (like me).

2 hours ago, Tactical Wargamer said:

I take it Multiplayer options have not been improved upon? ie. No WEGO with replay or something besides the old standby of 1vs1? Love to see some multiple commands. Allowing for even some sort of command matrix. 

CMSF2 will have the same multiplayer capabilities as all the other CM games do now. That means you will get PBEM WEGO, and you will be able to watch the replay of each turn. You will also be able to direct connect with the enforced pause every minute. CMSF2 is not introducing new features to the CM series, but bringing CMSF up to the current standard all other games (minus CM:A) currently operate at.  

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