Jump to content

A question about the Z folder


Recommended Posts

Success - I have modded my CMBS with Kieme's textures and Vein's explosions and fires - respect!

I can see that the Z folder is going to become overstuffed like a christmas goose if I am not careful.

Does the game read subfolders in the Z folder?  Or do all the add-ons have to be in that main folder - I'd like to impose some order on the system in case I need to remove or replace mods.

Link to comment
Share on other sites

1 hour ago, JulianJ said:

 Kieme's textures and Vein's explosions and fires

Same here, you can also ask Vein for his Ru and Ukr solders and some sounds that he made; and then Black Sea is complete 😎

As for your questions you can have as many sub folders as you want, as far as I know. I have 3-4 levels

I use ...\Documents\Battlefront\Combat Mission\Black Sea\User Data\Mods , but Z folder should be no different

Link to comment
Share on other sites

You can put however many subfolders you desire in the z/Mod folder. For instance (using CMBN as an example) I have one folder for all the effects, Ui, Sounds, etc. I have one that says Germans and within that, subfolders that say uniforms and vehicles. Within the vehicle subfolder I have subfolders for each individual vehicle mod.

What I do is keep all the mods I use all the time in these subfolders and then if I want to test something I may already have a mod for, I create a folder I'll entitle "Z Z Z Test".  The extra Zs insuring that my test mod will override the similar mod because the game prioritizes the folders that are furthest down the alphabet. Example: folder A with Panther mod is overwritten by folder D with Panther mod.

Lots of confusing info can be found here.

 

 

 

Mord.

Edited by Mord
Link to comment
Share on other sites

1 hour ago, Mord said:

You can put however many subfolders you desire in the z/Mod folder. For instance (using CMBN as an example) I have one folder for all the effects, Ui, Sounds, etc. I have one that says Germans and within that, subfolders that say uniforms and vehicles. Within the vehicle subfolder I have subfolders for each individual vehicle mod.

What I do is keep all the mods I use all the time in these subfolders and then if I want to test something I may already have a mod for, I create a folder I'll entitle "Z Z Z Test".  The extra Zs insuring that my test mod will override the similar mod because the game prioritizes the folders that are furthest down the alphabet. Example: folder A with Panther mod is overwritten by folder D with Panther mod.

Lots of confusing info can be found here.   

Good, accurate, useful information.  +1 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...