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Bug: Mortar halftracks can't fire fast

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I mentioned this one before, but inside another thread, so just want to make sure it gets noticed and logged: Mortar halftracks can't fire fast.

They fire very slowly, both in direct fire and as indirect fire missions (when the halftrack is physically present in the battle).

An easy way to test it out is to open the first battle of the KG Peiper campaign.

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