3j2m7 107 Posted May 1 (edited) 36 minutes ago, BFCElvis said: Screenshots? Ok. I only played this out 3 minutes as an example. 4 squads in 4 buildings. All taking direct arty hits. 2 of the 4 buildings destroyed. Did they break cover and run away in the open? Thank you that you took time to cut your game in test, to send somes screen...late you could probably answer to the behaviours of yours troops in the buildings...but for the time I am already happy to see that the update will be soon... Edited May 1 by 3j2m7 0 Quote Share this post Link to post Share on other sites
BFCElvis 24 Posted May 1 Two buildings were completely leveled in the barrage. In both squads in the collapsed buildings the squad lost 7 out of 10 men. One is Rattled and one is Shaken. The other 2 squads lost 2 and 1 man. Both are Nervous. For what it's worth, the first time i ran this I didn't set the arty to come in for long enough to go the 3 minutes that I had wanted. First turn knocked down a building and that squad was Broken. So the relatively decent state the guys in the screenshots are in is not indicative of anything. 0 Quote Share this post Link to post Share on other sites
Aragorn2002 252 Posted May 1 49 minutes ago, BFCElvis said: Screenshots? Ok. I only played this out 3 minutes as an example. 4 squads in 4 buildings. All taking direct arty hits. 2 of the 4 buildings destroyed. Did they break cover and run away in the open? Doesn't seem to be the case. Can you try the same situation but this time with trenches and foxholes instead of buildings please? 0 Quote Share this post Link to post Share on other sites
3j2m7 107 Posted May 1 The situation and results that you explains seem to be more aggressive that the usual artillery strike without engine update, and inflict more casulties with the engine updated !? 0 Quote Share this post Link to post Share on other sites
Aragorn2002 252 Posted May 1 But with screenshots we of course mean screenshots of the new coming modules. 🤨 2 Quote Share this post Link to post Share on other sites
BFCElvis 24 Posted May 1 48 minutes ago, Aragorn2002 said: But with screenshots we of course mean screenshots of the new coming modules. 🤨 No. 🙂 As more of an answer....They will come as a specific post in the individual game's forum(s). Kinda not cool to throw them out on page 26 of an unrelated thread. 0 Quote Share this post Link to post Share on other sites
BFCElvis 24 Posted May 1 1 hour ago, Aragorn2002 said: Doesn't seem to be the case. Can you try the same situation but this time with trenches and foxholes instead of buildings please? Sure..But these are probably the last that I'll have time for today. In both the foxholes and the trenches 1 out of each set of 4 teams bailed after 3 minutes. 0 Quote Share this post Link to post Share on other sites
BFCElvis 24 Posted May 1 59 minutes ago, 3j2m7 said: The situation and results that you explains seem to be more aggressive that the usual artillery strike without engine update, and inflict more casulties with the engine updated !? If I understand your question correctly....not necessarily, would be my answer. I only ran these once. If I ran it 10 times the casualty rate would probably be different each time. I wouldn't read too much into the level of casualties in this example. A concern that the patch addresses is having units be more resistant to leaving cover while under fire. I thought it'd be nice to show an example of what that looks like. I pointed out the number of casualties to illustrate how banged up they were and still held their ground. 0 Quote Share this post Link to post Share on other sites
3j2m7 107 Posted May 1 1 minute ago, BFCElvis said: If I understand your question correctly....not necessarily, would be my answer. I only ran these once. If I ran it 10 times the casualty rate would probably be different each time. I wouldn't read too much into the level of casualties in this example. A concern that the patch addresses is having units be more resistant to leaving cover while under fire. I thought it'd be nice to show an example of what that looks like. I pointed out the number of casualties to illustrate how banged up they were and still held their ground. Oki doki no question more for today 😄 Have a good game and thank you to these explanations ! 0 Quote Share this post Link to post Share on other sites
Sgt.Squarehead 913 Posted May 1 (edited) 4 hours ago, BFCElvis said: Screenshots? Ok. I only played this out 3 minutes as an example. 4 squads in 4 buildings. All taking direct arty hits. 2 of the 4 buildings destroyed. Did they break cover and run away in the open? 4 hours ago, BFCElvis said: Two buildings were completely leveled in the barrage. In both squads in the collapsed buildings the squad lost 7 out of 10 men. One is Rattled and one is Shaken. The other 2 squads lost 2 and 1 man. Both are Nervous. For what it's worth, the first time i ran this I didn't set the arty to come in for long enough to go the 3 minutes that I had wanted. First turn knocked down a building and that squad was Broken. So the relatively decent state the guys in the screenshots are in is not indicative of anything. 2 hours ago, BFCElvis said: No. 🙂 As more of an answer....They will come as a specific post in the individual game's forum(s). Kinda not cool to throw them out on page 26 of an unrelated thread. 2 hours ago, BFCElvis said: Sure..But these are probably the last that I'll have time for today. In both the foxholes and the trenches 1 out of each set of 4 teams bailed after 3 minutes. 2 hours ago, BFCElvis said: If I understand your question correctly....not necessarily, would be my answer. I only ran these once. If I ran it 10 times the casualty rate would probably be different each time. I wouldn't read too much into the level of casualties in this example. A concern that the patch addresses is having units be more resistant to leaving cover while under fire. I thought it'd be nice to show an example of what that looks like. I pointed out the number of casualties to illustrate how banged up they were and still held their ground. 'Very' not found. He's good.....He's very good! Edited May 1 by Sgt.Squarehead 2 Quote Share this post Link to post Share on other sites
Aragorn2002 252 Posted May 2 On 5/1/2019 at 5:26 PM, BFCElvis said: No. 🙂 As more of an answer....They will come as a specific post in the individual game's forum(s). Kinda not cool to throw them out on page 26 of an unrelated thread. You can post them anywhere you like as far as I'm concerned, as long as you post them. 0 Quote Share this post Link to post Share on other sites
Gromit 2 Posted May 3 (edited) Well, well. Glad to see Die Alte Gang is still alive and kicking. Greetings to all. I can't say I haven't had my own moments of fist-shaking (mostly mental, not actual, mind) at Steve, Charles and all the other code monkeys up in the woods. One wonders if they actually bathe up there... anyway, I digress. I have had a hunch for years now that one slightly insidious human condition might be in play. Namely, a variation of the old standby "Can't see the forest for the trees". Now, don't get your hackles up, all I mean is that this WW2 TO&E stuff is best handled by those with long experience (i.e., our boys S & C) but I have run across too many examples of folks being too close to something to see what is at times obvious to others. Of course that's why you bring in the occasional brilliant new guy (he still squeaks when he turns around!) to help out in this regard. So, I imagine our heroes have enough checks and balances in place to keep from losing themselves day after day. My tongue-in-cheek contribution is my way of saying I love these guys, warts and all- despite their extreme proficiency at torquing my patience now and then. Hope everyone is doing fine and healthy. Looking forward to the releases guys! Edited May 3 by Gromit 1 Quote Share this post Link to post Share on other sites
BletchleyGeek 156 Posted May 3 12 minutes ago, Gromit said: their extreme proficiency at torquing my patience now and then Here, sir, take a bow for that beautiful sentence. 0 Quote Share this post Link to post Share on other sites
sburke 1,807 Posted May 3 On 5/1/2019 at 1:36 AM, Ales Dvorak said: 1 Quote Share this post Link to post Share on other sites
Ales Dvorak 62 Posted May 3 (edited) But .. but ...Pessimist is an optimist with experiences. Edited May 3 by Ales Dvorak 1 Quote Share this post Link to post Share on other sites
Muzzleflash1990 35 Posted May 3 Accountant: Our water supply is running low. 0 Quote Share this post Link to post Share on other sites
Michael Emrys 492 Posted May 3 An optimist is someone who believes that "This is as good as it gets." A pessimist is someone who lives in dread that the optimist may turn out to be right. Michael 2 Quote Share this post Link to post Share on other sites
PhilM 33 Posted May 3 10 hours ago, Muzzleflash1990 said: Accountant: Our water supply is running low. Accountant: Your water supply is running low ... 0 Quote Share this post Link to post Share on other sites
Xorg_Xalargsky 66 Posted May 3 Terran Adjutant : not enough minerals 0 Quote Share this post Link to post Share on other sites
domfluff 332 Posted May 3 I mean, patches are live. Go go? 0 Quote Share this post Link to post Share on other sites
mirekm61 22 Posted May 3 already downloaded 0 Quote Share this post Link to post Share on other sites
domfluff 332 Posted May 3 CMBN Carrier platoon bug is fixed 0 Quote Share this post Link to post Share on other sites