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Golynki - 2x2 km, villages/marshes (map done/scenario WIP, v0.1)


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Greetings! 

This is my first real attempt with the editor - which started out from this real-world Luftwaffe aerial shot I came across for the village of Golynki, west of Smolensk...

8sIMASZ.jpg

...which I stretched to fit more neatly into a CM-friendly grid, and came out with this map:

gPYrUCN.jpg

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It is a 2000m x 1792m map, covering a few types of terrain: a peat bog in the northern half, a wooded area and the near-pristine village of Tregubovka to the southeast, and the larger village of Golynki to the soutwest, which has been largely demolished and abandoned under the German occupation. The map is divided in half by drainage ditch running north-south (both it and a secondary ditch on the northeast side are passable 'shallow ford' throughout), and has a major rail line running east-west in the bottom quarter of the map. 

1Vx4gmh.jpg

At the moment, I have no data on any actions that took place here - all I learned is that this area was recaptured by the Soviets in October 1943 (I originally thought it was part of the CMRT timeline in 1944, but it is not so). 

T11ySri.jpg
r1n8POL.jpg
b2a1hh7.jpg


It's a very detailed, handcrafted map - it may still need a bit of optimization as I went very heavy on the flavour objects (so the frame rate might drag down in certain areas, depending on your system). On the upside, it's very pretty in places :)

Gukx3au.jpg
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I'm trying to figure out what to do with it in terms of scenario - and since I have absolutely 0 experience with scenario building and AI programming at the moment, any help or advice would be appreciated! What would you like to see on this map?

At the moment, there is no AI and all the parameters, objectives, etc. are placeholders only. It's only really usable in the editor right now.

You may download my current WIP version of it here: 

https://drive.google.com/open?id=1hA9cr80cdMmHkGK8mhhbNgZz_LAefsyH

...or in the forum attachment.

If you have anything that you'd like to create on this map yourself, or use it or any part of it for your own scenarios - you're very welcome to do so (with credit for map given).

Thanks for checking it out! 

CCIP - Golynki (v01 map only).btt

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You score high !...for a first attempt B)...Very cool looking map.

3 hours ago, IanL said:

Have you considered posting it to the scenario depot? They have a section for maps.

Please do...More people might be able to find it there...In its current state (without AI-plans and such) it could still be a good 'playground' for some nice H2H battles...

I don't think that a larger number of flavoured objects on this map will be a huge problem FPS-vise...most computers will be able to handle it quite well i belive...Like you mentioned...It adds to the map...some flavour ! ;)

I don't know if you are not aware of the LABELS option within the map editor of if you have chosen to not include any labels on this map...or perhaps have toggled them of ?

For a historically correct map like this one atleast i find it nice to have some lables included to name things like the villages and where the exits of the roads are leading to...It helps to Place the map in the World :)...Label the map simularely to  your forth screenshot perhaps...

Thanks for your splendid first work !

 

 

 

 

 

 

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Thanks for the kind words, folks! Glad you like it :)
 

5 hours ago, IanL said:

Nicely looking map @CCIP. Have you considered posting it to the scenario depot? They have a section for maps.

http://www.thefewgoodmen.com/tsd3/

Yep, I've just submitted a request to register at TSD3 - just waiting for it to get approved. Been using it for years myself!

 

 

2 hours ago, RepsolCBR said:

 

I don't know if you are not aware of the LABELS option within the map editor of if you have chosen to not include any labels on this map...or perhaps have toggled them of ?

 


Hmm, I think it's the latter! I did add labels (village names and routes) as on the map I posted (I did the labels by hand since the red ones were hard to see in a forum post). I didn't realize the game saved my label state - if so, Alt+L should turn them right back on. 
Thanks for pointing it out though, I'll have to make sure they're re-enabled when I put it on TSD! 

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25 minutes ago, CCIP said:

 I'll have to make sure they're re-enabled when I put it on TSD! 

No need...If you have placed them on the map in the editor...they are there...

Everybody can toggle them on or off as they please when playing the scenario/map using the keys you mentioned...The on-off state for labels are not saved for the individual scenarios...

 

 

 

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Thanks folks! TSD3 has been down today, it seems - as soon as it's back up, I'll hopefully be able to upload the map there.

And yes indeed - I checked the Google Maps too and it's interesting to see how it's changed but is still pretty recognizable. Peat bog is still there, too. 

I actually started out by searching through interesting map data and imagery I could find - and playing with Google Earth to overlay various imagery layers. One was a map of Soviet fixed defences inside Moscow that were set up in late 1941 - it really got my imagination going, especially when I found matching Luftwaffe aerial photos... but I decided to try something smaller for my first try :) Maybe I'll tackle this next when I get a bit of time. 
But first - gotta figure out a good scenario setup for this. I might just start out with a QB template as those seem to be a little easier to make!

32533596_10101960235999045_1649491149330579456_o.jpg

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Great looking map!

I'm surprised you did not find any history of a battle at Golnyki. I seem to recall a furious pitched battle. The Fuhrer train was on the tracks, immobilized due to a just-blown rail by the local partisans. The Soviets had a nearby Guards Tank regiment (I forget the unit) which poured in to capture the high ranking Nazis assumed to be on the train. Meanwhile, the local SS kampfgruppe raced to rescue them. The 2nd rate Wehrmacht unit garrisoning Golnyki had to fend off the Soviet armored juggernaut and buy time for the Panthers and Tiger II's to arrive, while simultaneously sending a few kubelwagens out to the stalled train to extricate the VIPs. The peat bog and the attached FlaK unit were all that could help. The Partisans? Yep, after blowing the track, they'd infiltrated the town. 

;)

Just sayin'...

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5 hours ago, c3k said:

Great looking map!

I'm surprised you did not find any history of a battle at Golnyki. I seem to recall a furious pitched battle. The Fuhrer train was on the tracks, immobilized due to a just-blown rail by the local partisans. The Soviets had a nearby Guards Tank regiment (I forget the unit) which poured in to capture the high ranking Nazis assumed to be on the train. Meanwhile, the local SS kampfgruppe raced to rescue them. The 2nd rate Wehrmacht unit garrisoning Golnyki had to fend off the Soviet armored juggernaut and buy time for the Panthers and Tiger II's to arrive, while simultaneously sending a few kubelwagens out to the stalled train to extricate the VIPs. The peat bog and the attached FlaK unit were all that could help. The Partisans? Yep, after blowing the track, they'd infiltrated the town. 

;)

Just sayin'...

So I just checked the editor and no trains, partisans or SS units available. Thanks for the bone about the new Red Thunder module. 😁

If these units aren't in the next module I will hold you responsible for getting my hopes up. Especially working trains.

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I like this train idea ;) And thanks for the good words, folks! Just playing around with possible scenario ideas for the moment - nothing concrete as yet, and a bit of a learning curve with the editor for me to go still.

Sorry about the delay with uploading to TSD3 - I seem to be having some issues with WordPress on my end, probably a browser thing, so I will get it up there as soon as I get the storted!

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