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Winter mod for Afghanistan

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I see such a dark image that no details are visible.  It's odd as have had that issue with other posters' pics as well.  Yet, for all other images - like this BF website for example, my monitor looks very bright to me - maybe too bright.  Like I could easily turn down the brightness and everything would be fine.  

 

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Posted (edited)

It is at night (immediately before dawn TBH, but it's up in the mountains).  ;)

Based on current testing it needs to be rather longer than allowed for too.....Tribals are a complete b*****d to dig out of their villages, as they seem to share the 'Urban Concealment' ability of Combatants in CM:SF.  :ph34r:

I'm 45 minutes into my own 90 minute scenario and I haven't even reached the town walls yet.....Their snipers are doing sterling work!  :o

x5FfmMg.jpg

Edited by Sgt.Squarehead

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Posted (edited)

Rather heavily reinforced and with an extra hour in hand, the Dushmen try again:

jNiau4U.jpg

Meanwhile, inside the town itself, one of their spies attempts to make contact with local sympathisers to the cause:

K8HzY0w.jpg

@37mm  The close water tiles seem to have vanished when using this version of the mod.....The river appears to be an empty channel, to a certain distance, at which point, it's full again.  :wacko:

Odd.  :unsure:

Edited by Sgt.Squarehead

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Posted (edited)

It's getting there now.....This must be the tenth or later iteration of this scenario. 

The player now controls the opposite side, as the AI was just too thick to run the attack how it needs to be run.  Do remember my frustration at the AI controlled Mine Teams?  No matter how many you use in a AI Group they only blow one hole in a wall and you seem to have to use at least two or the Assault Command (apparently required to trigger the Blast) will fail.  The more units you use however, the more likely one of them will discover alternative routing and not bother to Blast at all, often dragging others with them, etc. etc. ad infinitum:rolleyes:

The current idea is that a very well armed (they have a couple of tanks & BMPs), but starving and frostbitten Mujahideen Battalion (Hizb-e-Islami specifically) have demanded sanctuary in a small town.....The town is still under control of the Najibullah Government and has refused their demand, so the Mujahideen have decided to take the town by force. 

As mentioned earlier, the Mujahideen are not in great physical shape, so it requires some planning to get them through the walls in sufficient numbers to take the town.....My efforts thus far have not 'survived contact with the enemy'.  An independent tester would be useful, but I have no briefing or graphics for it right now (as usual).

Edited by Sgt.Squarehead

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On 1/2/2020 at 2:17 PM, Combatintman said:

My Afghan winter mod arrived as promised ...

1510981364_KabulSnow.thumb.jpg.acbea9fe7801a0eaab25736495fa2edd.jpg

 

Have a safe tour of duty. And a big Thank You from my (Afghan) wife and me for keeping this unfortunate country a bit safer.

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On 12/29/2019 at 2:10 AM, Ivan Zaitzev said:

Of course, I will be returning home tomorrow and will have a look at my old HDD, there might be something there too.

Could you also send me the dropbox link please?

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On 1/3/2020 at 10:39 PM, Sgt.Squarehead said:

Rather heavily reinforced and with an extra hour in hand, the Dushmen try again:

jNiau4U.jpg

Meanwhile, inside the town itself, one of their spies attempts to make contact with local sympathisers to the cause:

K8HzY0w.jpg

@37mm  The close water tiles seem to have vanished when using this version of the mod.....The river appears to be an empty channel, to a certain distance, at which point, it's full again.  :wacko:

Odd.  :unsure:

I'll look into this & release the latest iteration the next time I get a free weekend (this one... I believe).

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