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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
General Jack Ripper

"Fire for Effect" produces no fire, or effect.

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During a recent game in CMBS, I called in some on-map 120mm mortars, received the 'Fire For Effect' call the previous turn, then the mortar man decided to do this for the next minute:

I've reported on this issue before. Save game is available here:

https://www.dropbox.com/s/rzfj3nbmnh6sf2h/FIRE FOR EFFECT.bts?dl=0

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Man, you're just cold. That poor guy obviously got hit with a case of the shakes. It happens.

;)

I just grabbed the file. Thanks for putting it up there...  It will be presented to the powers-that-be, behind the walls of Mordor.

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2 hours ago, c3k said:

Man, you're just cold. That poor guy obviously got hit with a case of the shakes. It happens.

I WILL NOT HAVE COWARDS IN MY ARMY!! ;)

Thanks. I was just mad because his diddling around cost me several casualties.

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49 minutes ago, General Jack Ripper said:

I WILL NOT HAVE COWARDS IN MY ARMY!! ;)

Thanks. I was just mad because his diddling around cost me several casualties.

I've not looked at it yet. My guess is that there is going to be something up with the min/max range. More likely the min. For some low-trajectory indirect fire weapons there can be an intervening obstacle which greatly increases the printed min range. A mortar, although less susceptible to such LOF obstacles, may still have a blind zone or two. Shrug. That's a guess. I've got the file, so I'll poke, and let you know what I see...

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12 hours ago, c3k said:

Man, you're just cold. That poor guy obviously got hit with a case of the shakes. It happens.

;)

I just grabbed the file. Thanks for putting it up there...  It will be presented to the powers-that-be, behind the walls of Mordor.

Mordor? And here I was thinking they were nice little hobbitses from the Shire. My world view is crumbling...

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Posted (edited)
10 minutes ago, rocketman said:

Mordor?

"Who knows what evil lurks within the hearts of men? The Shadow knows..." [diabolical laughter]

Michael

Edited by Michael Emrys

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(Spoiler alert)   I advanced to the next turn and the spotter immediately fell to enemy fire. Perhaps the poor spotter's fate had already been sealed as the previous turn came to an end. Like bullets-in-the-air kind'a stuff. :huh:

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11 hours ago, MikeyD said:

(Spoiler alert)   I advanced to the next turn and the spotter immediately fell to enemy fire. Perhaps the poor spotter's fate had already been sealed as the previous turn came to an end. Like bullets-in-the-air kind'a stuff. :huh:

Once 'Fire for Effect' is called, the strike should arrive, regardless of the health and safety of the spotter.

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1 hour ago, General Jack Ripper said:

Once 'Fire for Effect' is called, the strike should arrive, regardless of the health and safety of the spotter.

I have noticed sometimes that what you hear in communication isn't always in sync with what you see on screen. 

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