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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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3 hours ago, sburke said:

That would decrease it for me.  Hearing the snap of a sniper round when I don’t know where he is? Way cool.  Rounds hitting with no sound? Weird.  I don’t go searching for audio sources to pinpoint my targets but I do like hearing the rounds   

some folks don’t get all in on the immersion thing, true of any game. I wouldn’t let their behavior drive game development for the rest of us though.

Actually I think this might happen at the moment. I think in certain situations where you haven’t spotted the shooter (small calibre rounds only), you do not hear the sound of rounds hitting. I often see troops with suppression indicators showing but with no sound of rounds hitting nearby (could be other reasons though - again I haven’t tested). For me this is a bit of an immersion killer.

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Fascinating.  Have taken this back and will see what the powers that be think.  I am guessing this will end up being a ticket for a future fix assuming it is something that can be changed. 

Nice investigative work @Oliver_88

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14 hours ago, sburke said:

I am having a hard time telling if that was a joke or you are serious.  Why would you play on scenario auth test mode?  You get full intel on the enemy and turning icons off doesn’t help.  You can still see them and if you do click on them you now get their c2 links as well showing their higher hq.  Why don’t you just play iron with icons off? That would be harder.

 

the whole point of test mode is so you can verify the ai plan is working as intended. 

I am serious. I get annoyed at how bad cm spotting can be and I feel like battles aren't as immersive if I can only see one side. I love watching both sides hammer away at each other. I'm just having fun here :)

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26 minutes ago, Artkin said:

I am serious. I get annoyed at how bad cm spotting can be and I feel like battles aren't as immersive if I can only see one side. I love watching both sides hammer away at each other. I'm just having fun here :)

LOL okay, whatever floats your boat.  As Bob Ross would say, it's your world, do what you like.  Just confused me as folks were talking about the game providing too much info.

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13 hours ago, Doc844 said:

Or do a variable tile source, if your close but have no eyes the indicator will be within a couple of tiles of the actual source, the further the distance the larger the tile spread.  So at say 1km the ? Icon pings upfor an AT that fired but it is randomly placed within a (i dunno) 20 tile radius, so you can take a swag at it and pummel it with arty but you might be wrooong.  To me this would be the best solution.

A twenty tile radius at one km sounds a bit much for me, but half that might be okay.

Actually, I feel like the anxiety over sound placement is a bit exaggerated. Sound placement was a regular phenomenon during battle; the bigger the bang, the more accurate the placement, other factors such as wind direction and volume being equal. Also, the more rounds fired from a given location, the more accurate the placement is apt to become. That's why in an ambush it was desirable to fire a few shots and then displace to a second location and then perhaps to a third.

Michael

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5 hours ago, Michael Emrys said:

A twenty tile radius at one km sounds a bit much for me, but half that might be okay.

Actually, I feel like the anxiety over sound placement is a bit exaggerated. Sound placement was a regular phenomenon during battle; the bigger the bang, the more accurate the placement, other factors such as wind direction and volume being equal. Also, the more rounds fired from a given location, the more accurate the placement is apt to become. That's why in an ambush it was desirable to fire a few shots and then displace to a second location and then perhaps to a third.

Michael

+ 1

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