Jump to content
  • Announcements

    • Battlefront.com

      Final Blitzkrieg v1.01 released!   05/21/2016

      Once again proving that we don't sleep much, we have just released v1.01 for CM: Final Blitzkrieg.  There's lots of great improvements and fixes now just one download away.  Click HERE to see the release notes and download links.  Thanks to everybody for reporting issues and special thanks to the testers who make sure we don't overlook them.
    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

I'd like to find a mod that removes the sound of thunder when it's raining. After all, this game is taking place in the late autumn/winter.

Anyone knows if such a mod has been made ?

Share this post


Link to post
Share on other sites
Just now, Warts 'n' all said:

@sburke A decent version, but it doesn't have much in the way of storm and rain sounds.

@DerKommissar Yes, another 60's classic. 

True but better than me posting stormy Daniels. I think I’d have gotten a forum timeout from Steve. :P

Share this post


Link to post
Share on other sites
1 minute ago, sburke said:

True but better than me posting stormy Daniels. I think I’d have gotten a forum timeout from Steve. :P

Yes, best leave The Chump's peccadilloes for another site.

Share this post


Link to post
Share on other sites
21 hours ago, Bulletpoint said:

I'd like to find a mod that removes the sound of thunder when it's raining. After all, this game is taking place in the late autumn/winter.

Anyone knows if such a mod has been made ?

I hate it when someone tries to steal my thunder.

Share this post


Link to post
Share on other sites

There's a lot of videos and memes being thrown around on these boards of late.  It's a bit like a classroom when the teachers aren't around (I'm looking at you Battlefront!) :)

Share this post


Link to post
Share on other sites
Posted (edited)
15 minutes ago, Andy_101 said:

There3's a lot of videos and memes being thrown around on these boards of late.  It's a bit like a classroom when the teachers aren't around (I'm looking at you Battlefront!) :)

😁 pOor Bulletpoint waiting to a correct answer ...will try to find something...

Edited by 3j2m7

Share this post


Link to post
Share on other sites
Posted (edited)


Find audio attached..

Bf really should expand the variety of audio for greater immersion. Weapon sounds, not only ambient sounds are quite restrictive. For a game that prides itself on enhanced fidelity... :(

 If the limitation of the 32-bits program is a problem then they might create shorter looping ambient files, which makes more room to expand weapon audio. Only long term solution though is to upgrade the game to 64-bits ffs! 

background rain.wav

Edited by The Steppenwulf

Share this post


Link to post
Share on other sites
Posted (edited)
1 hour ago, The Steppenwulf said:


Find audio attached..

Bf really should expand the variety of audio for greater immersion. Weapon sounds, not only ambient sounds are quite restrictive. For a game that prides itself on enhanced fidelity... :(

 If the limitation of the 32-bits program is a problem then they might create shorter looping ambient files, which makes more room to expand weapon audio. Only long term solution though is to upgrade the game to 64-bits ffs! 

background rain.wav

Invite some of you to have view of my mods in the CMMODs about Small arms and big gun with falling cartridges... (soon will be deleted to replacing to deepers immersounds) !!

Edited by 3j2m7

Share this post


Link to post
Share on other sites

usually: DOCUMENTS/BATTLEFRONT/COMBAT MISSION/GAME NAME/USER DATA/MODS

Creat a "Z" folder in MODS and put all mods in that.

Share this post


Link to post
Share on other sites
On 14/5/2018 at 9:46 AM, Erwin said:

usually: DOCUMENTS/BATTLEFRONT/COMBAT MISSION/GAME NAME/USER DATA/MODS

Creat a "Z" folder in MODS and put all mods in that.

So I can just dump the .wav sound file there and the game will automatically pick it up and use it instead of the old one?

Share this post


Link to post
Share on other sites
6 hours ago, Bulletpoint said:

So I can just dump the .wav sound file there and the game will automatically pick it up and use it instead of the old one?

Try it and let us know if anything bad happened!

Share this post


Link to post
Share on other sites
11 hours ago, Bulletpoint said:

So I can just dump the .wav sound file there and the game will automatically pick it up and use it instead of the old one?

If you plan on using many mods, it's recommended you create a folder tree.  Eg I have in my Z Mod Folder, Z SOUNDS; Z FX; Z UNIFORMS; Z UI etc.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×