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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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Ive been away a year or so. I hear there's to be a shock force 2.  Yes I have tried to search the forum for the answer but couldn't find anything about eta. Anyone got news re this?

I was a little disappointed that its still based in Syria 2008 but hey.  That's probably preferable to the sci fi all tanks have aps thing in Black Sea :)

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3 hours ago, silent one said:

Ive been away a year or so. I hear there's to be a shock force 2.  Yes I have tried to search the forum for the answer but couldn't find anything about eta. Anyone got news re this?

I was a little disappointed that its still based in Syria 2008 but hey.  That's probably preferable to the sci fi all tanks have aps thing in Black Sea :)

I doubt you’ll see a reliable date on expected release, but it is happening for sure.  We’ll just have to wait until Steve surfaces with a new update. To your point about setting, I wouldn’t worry about that too much.  The more important point as you noted is it isn’t the uber all seeing all knowing armor of  CMBS.  ;)  this is going to be a really fun title to see released in the current engine. 

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2 hours ago, silent one said:

Ive been away a year or so. I hear there's to be a shock force 2.  Yes I have tried to search the forum for the answer but couldn't find anything about eta. Anyone got news re this?

There have been posts from Steve about the plans but he never gives an ETA because he is not time driven he is quality driven. So, nothing new here. The public statements are about what is in the works and possibly what order it will come out but there is *never* a delivery time specified. Heck even once an AAR starts, or the pre orders come out he still does not actually specify a time. Of course some of us try to make predictions about that:

 

2 hours ago, silent one said:

I was a little disappointed that its still based in Syria 2008 but hey.  That's probably preferable to the sci fi all tanks have aps thing in Black Sea :)

?? I have trouble seeing what practical alternative there would be. Of course they could create a game that depicts Syria in 2018 if they wanted but that would be a whole new back story with new gear and new content. They chose to update the current game to the new engine which is awesome. I am still baffled why people keep saying stuff like the above.

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Maybe I'm reading something into nothing, but there has been a lot of CMSF mods posted in the last 24h at CMMODS - maybe because of "imminent" release or announcement of it? Here is to hoping so B)

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6 minutes ago, IanL said:

?? I have trouble seeing what practical alternative there would be. Of course they could create a game that depicts Syria in 2018 if they wanted but that would be a whole new back story with new gear and new content. They chose to update the current game to the new engine which is awesome. I am still baffled why people keep saying stuff like the above.

Totally agree your point, particularly when Syria 2018 is perfectly doable in CMSF and will be in CMSF2 to anybody who wants to click the 'Scenario Editor' button. I have a lot of plans for CMSF2 ...

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44 minutes ago, Combatintman said:

Totally agree your point, particularly when Syria 2018 is perfectly doable in CMSF and will be in CMSF2 to anybody who wants to click the 'Scenario Editor' button. I have a lot of plans for CMSF2 ...

I don’t think I have been this excited about a title since CMBN. 

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Posted (edited)
1 hour ago, Combatintman said:

I have a lot of plans for CMSF2 ...

I look forward to seeing those almost as much as I look forward to the game.  B)

I've been mucking about with CM:BS in order to learn some more of the new things I will need to know for CM:SF II.....I'm building a couple of things vaguely modelled on the Chechen Wars, under the working title 'Fragmentistan 2' (The Russians are mostly built with Ukrainians in this one, so hopefully everyone can still feel like the good guys when they play as Red.  ;) )

Edited by Sgt.Squarehead

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On ‎11‎/‎04‎/‎2018 at 4:25 PM, rocketman said:

Maybe I'm reading something into nothing, but there has been a lot of CMSF mods posted in the last 24h at CMMODS - maybe because of "imminent" release or announcement of it? Here is to hoping so B)

Rocketman,  I was thinking the exact same thing!! Saw all that activity and thought there must be something going on.  I am sure it is just coincidence but I am hoping this one is getting close now. 

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I just found a pocket of mods that havent been transferred and am working my way through them... apologies for the flare going up... purely accidental.

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57 minutes ago, Bootie said:

I just found a pocket of mods that havent been transferred and am working my way through them... apologies for the flare going up... purely accidental.

Sure, sure ........................ nothing to see here ............ move along................. purely accidental..... purely ............ think of it as a coincidence ............ :ph34r:.  

Good luck with that Bootie :D.

Was that evil? Sorry couldn't help it :D :lol: :).

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HAHAHA... yeah it's like shouting out in a crowded room... Bootie farted and pointing at me.  Everyone turns and stares...

But nah... nothing as exciting... its just I found an egg and onion sandwich left over from yesterday's lunch.  :)

 

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On 4/11/2018 at 9:20 AM, domfluff said:

"Whenever is most inconvenient to Erwin" seems like a fairly reliable estimate, to be honest.

Agreed! There are no other touchstones to go by, anyway.

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Thanks for the input guys. Frankly Im shocked by the lack of information from the developers. I know they are a small outfit but still...  Im also a bit disappointed  that its just an update to v4 rather than something new.  A historical Iraq or other future gulf setting would have been good.  I guess though one desert can stand in for another and I can pretend :) 

The original shock force demo got me into these games. Im really looking forward to this setting more than any other to be honest.

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8 minutes ago, silent one said:

Thanks for the input guys. Frankly Im shocked by the lack of information from the developers. I know they are a small outfit but still...  Im also a bit disappointed  that its just an update to v4 rather than something new.  A historical Iraq or other future gulf setting would have been good.  I guess though one desert can stand in for another and I can pretend :) 

The original shock force demo got me into these games. Im really looking forward to this setting more than any other to be honest.

Just for a little clarity - upgrading CMSF to engine 4 is a huge undertaking.  It was either keep in this setting or BF wasn't going to do it.  I think all of us would love them to add more to it, but we are all going to just have to enjoy what we get. (and we will all likely use it to make what we want - Mogadishu anyone?)

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Posted (edited)
19 hours ago, sburke said:

 Mogadishu anyone?)

YES!!!

18 hours ago, silent one said:

Karballa gap and Fallujah for me . But with only a little modding of infantry skins we could have a Mogadishu. Id play that  :)

There is an African Theater Mod pack for CMSF 1.  I think @MikeyD may have created it , or parts of it.  I played some CMSF 1 scenarios he made while using this mod pack.  Very cool.  It may have to be updated for CMSF 2?  Not sure.  But there is a African mod pack out there right now.      

EDIT:  African Mod Pack thread. 

 

 

Edited by MOS:96B2P

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On 4/14/2018 at 11:05 AM, silent one said:

Thanks for the input guys. Frankly Im shocked by the lack of information from the developers. I know they are a small outfit but still...  Im also a bit disappointed  that its just an update to v4 rather than something new.  A historical Iraq or other future gulf setting would have been good.  I guess though one desert can stand in for another and I can pretend :) 

The original shock force demo got me into these games. Im really looking forward to this setting more than any other to be honest.

As many have noted before, BFC is just a couple of dedicated guys (and a disembodied brain in a jar) with a vision and mad hacker skilz, working at remote secure locations offworld, guarded by Space Lobsters and Waffelgrenadiere clones.

They are the only shop that attempts to marry the tactical hex and counter wargames most of us grew up on with the look and feel of tactical shooters. The customer market is "niche" but also extremely particular, as are the designers. To paraphrase Conrad: "They are 'one of us'." 

So to use the ancient pillars of project management: Cost, Scope and Schedule (and in the real world, you can only really have 1 and part of another).... 

with limited budgets and artisan quality required, time must be BFC's slack variable.

No need to be shocked. There are plenty of fantastic tactical shooters out there to divert yourself with in the meantime, but they won't scratch our particular itch.

Patience! 

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We only need a revised unconventional-insurgents stock oob and skins then the game will be perfect for the years coming

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