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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
PIATpunk

A distraction while we wait..

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4 hours ago, Trooper117 said:

I've been following this for months... As an ex airborne soldier it's a must have for me!

If you don't mind me asking, what unit were you in?  I was 313th MI Bn. / 82 Airborne back in the 1980's.  (My avatar is the crest of the 313th.)  

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Hi mate,

I did our airborne course when I was in 5AB brigade in the mid 80's... we were providing the brigades Medium recce element.

I left the military in 1989, but the following year I joined again and went into the the parachute regiment reserves and served 20 yrs or so  :)

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Looks like a fun game. Curious about the tank combat. This being said, I'm always cautious about all these multiplayer-only games that come out. Can't really play them if the servers are down or if the community is dead. Unless they introduce good bots, I'll wait for a steam sale.

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1 hour ago, weapon2010 said:

the graphical bar is set very high by , BF will have to "up their game" or face potential  loss of new market share

considering this is a multi player FPS shooter game I doubt that.  Mostly a different audience.  Not that I don't think BF will or should up their game, just this isn't the same exact customer base.  Personally I'd never buy this game, just not my cup of tea even if Combat Mission didn't exist.

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Two completely different game systems, difficult to compare them at all as sburke mentions. These new games have the graphics but they certainly don't have the historical TOE/tactics/FOW etc.  I expect that a grog mod will be required before I get serious with it ( I mean, the AFV system uses health points at the moment for example).  They are a hoot to play though (eg Red Orchestra)

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On 4/10/2018 at 10:14 AM, MOS:96B2P said:

If you don't mind me asking, what unit were you in?  I was 313th MI Bn. / 82 Airborne back in the 1980's.  (My avatar is the crest of the 313th.)  

Ah another MI guy! What kind of analyst is 96B? I was in from 2010 to 2015 and was a 35P. I believe my MOS used to be known as 96G.

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51 minutes ago, Bearstronaut said:

Ah another MI guy! What kind of analyst is 96B? I was in from 2010 to 2015 and was a 35P. I believe my MOS used to be known as 96G.

Good to see you here my friend.  +1   There are several of us on the forum that were MI.  

96B was intelligence analyst.  I worked in the G2 SCIF on base and was part of the Tactical Operations Center (TOC) when deployed.  I think the MOS was reclassified to 35F at some point after my ETS.  

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1 hour ago, MOS:96B2P said:

Good to see you here my friend.  +1   There are several of us on the forum that were MI.  

96B was intelligence analyst.  I worked in the G2 SCIF on base and was part of the Tactical Operations Center (TOC) when deployed.  I think the MOS was reclassified to 35F at some point after my ETS.  

I didn't interact much with you guys. I was tucked away in the SIGINT shop at the SCIF in Korea for 3 years. 

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18 hours ago, weapon2010 said:

the graphical bar is set very high by , BF will have to "up their game" or face potential  loss of new market share

It's the old graphics versus content dilemma. Do you want a beautiful tech demo that has 2 hours of content? Or a 2d game that has inexhaustible units and campaigns? Or something, in-between?

Different strokes for different folks and there are plenty of examples of "bad graphics" games being incredibly successful. Even in the same genre, I prefer CM over Graviteam games. Graviteam games are prettier, but are generally made up of a few samey campaigns. 

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It might be me, but this just looks like a rehash of other FPS games, e.g. Verdun, Tannenburg. They look great, but they are totally unrealistic in regards to the battles that they are trying to recreate.

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On 4/11/2018 at 7:32 PM, sburke said:

considering this is a multi player FPS shooter game I doubt that.  Mostly a different audience.  Not that I don't think BF will or should up their game, just this isn't the same exact customer base.  Personally I'd never buy this game, just not my cup of tea even if Combat Mission didn't exist.

  Yes I agree, it is a different audience, but the entire gaming audience is where you get new customers from.You can't flourish without a new customer base.Some may look at the Post scriptum game and try the demo because the game "looks so pretty".They get hooked, buy the game and start playing, now CM is cut out.They are cut out do to time constraints, customers only have a finite amount of time in a day to enagage in video games.These customers wont even try CM now, sadly because most humans buy based on looks.And I have no problem at all with CM graphics, BF  just needs to "up their game" (like they did from CM1 to CM2 )for the potential customer who does. Im sure this is no great revelation to BF.

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It's one of the reasons am hoping that CM3 is well in the works.  Most grog players are not primarily concerned about graphics - that is a different market.  The gamers concerned mostly with graphics may never enjoy the complexity/sim quality of CM2.  But, yes, the CM2 graphics are essentially from 2007 CMSF. 

By now BF must have collated a huge list of improvements and wish list items that may not be practicable with CM2.

CM1 was obsolete (altho still fun to play) in 8 years.  CM2 is now 11 years old.  Say no more...

 

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Posted (edited)
1 hour ago, weapon2010 said:

  Yes I agree, it is a different audience, but the entire gaming audience is where you get new customers from.You can't flourish without a new customer base.Some may look at the Post scriptum game and try the demo because the game "looks so pretty".They get hooked, buy the game and start playing, now CM is cut out.They are cut out do to time constraints, customers only have a finite amount of time in a day to enagage in video games.These customers wont even try CM now, sadly because most humans buy based on looks.And I have no problem at all with CM graphics, BF  just needs to "up their game" (like they did from CM1 to CM2 )for the potential customer who does. Im sure this is no great revelation to BF.

What about Minecraft, Terraria, Clash of Clans, CS:GO, WoW? Just to name a few games with massive audiences and inferior graphics. Betting your money on graphics is betting your money on a moving train. That's why a lot of similar FPS's become obsolete quickly, and often get abandoned.

Even if we assume that the average consumer buys games based on looks. Is that the end of your revenue? Will they play it for 4 hours and stop? Getting them hooked is one thing -- the challenge is keeping them hooked. Companies try to make the bulk of their money, these days, on DLC, micro-transactions and loot-boxes.

BF knows what their customers want, that's why they have lasted eons more than Postscript will. Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked.

Edited by DerKommissar

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41 minutes ago, DerKommissar said:

Their current audience will pay for upgrades, new titles and extended content. Stuff that keeps us hooked.

Edited 10 minutes ago by DerKommissar

 Oh please don't misinterpret, I am hooked. My original point is to stay graphically competitive so we can get more "hooked",just like they have with shot damage on tanks.Wall damage and rubble could really use a boost, its not even upto current BF standards, because alot of the stuff in CM is beautiful, they do a great job with trees and vegetation.

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