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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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kinophile

Who plays Real Time mode?

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Curious who's into this mode. 

Personally, I prefer RT as a concept, it's way more nail buying and intense, and really beats you if you have a bad plan from the start. I can do well in RT if my initial 5 mins are not stupid. Plus, keeping an inactive/slow moving reserve 8s critical to reacting/exploiting (no surprises there really). 

My work can be random within any given week, and usually a minimum of 12 hrs + travel. So for PBEMs it's difficult for me to commit to a regular  1-3 turns each day. 

RT however can be a reasonable 1-3 hours. Usually 1 hour Setup, minimum. 

Who's interested? 

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It all depends on size of scenario.  When CM1 came out I was convinced that RT was the only way to play for the reasons you stated.

But, as I became more experienced (and aged) and started to play much larger scenarios, I became a religiously fervent WEGO convert.  Apart from playability, it's so much fun to replay sequences all over the battlefield to see all the small pixeltruppen stories get told.

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That is a very good point - its a real pity to not have that replayability for an entire game. The code is there in priniciple, for wego etc, so its not like a whole new functionaility and concept would need to be built, rather the existing infrastructure extended. But we all know and understand BFs limited resources, so not whining or anything :).

I've built several scenarios, testing each always in RT. Naturally I've learned that you can play battalion level RT, but not really all units off the top. 

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My 'ideal' tactical battle size appears to be 100-ish men and under a dozen-ish vehicles played realtime (roughly Company-size). If forces get much bigger I start dropping balls in my attempt to juggle everything at once. Playing a full battalion would be 4 times that size or more. That's playable realtime only if you're willing to accept uncontrolled mayhem on the battlefield.

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1 hour ago, MikeyD said:

That's playable realtime only if you're willing to accept uncontrolled mayhem on the battlefield.

Actually, that lack of total control is fundamentally what appeals to me. 

Versus AI it makes life that bit harder, and thus a more interesting game. The AI essentially gets an advantage over me, but only as much as I let it through lack of planning, foresight and reaction. Thus majesty fight trickier, without artificially buffing the AI (I only play Iron anyway). 

Versus Humans, the above 3 mental requirements are even more important, adding in the random elements of human deviousness, incompetence and bad luck.

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Speaking to your note re 4 times as much to control - yes, that is a, lot to take on off the top. For quick battles it essentially forces a minimum of 1 hour prep. 

I personally prefer scenarios that build, allowing you get into the swing of things. 

I'm building a UKR scenario right now that takes that model and twists it.... 

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I started out playing on Real Time. As a veteran of pause-able real time games, I liked the ability to pause and give orders at intervals of my choosing. It also felt much faster than WEGO. This being said, I could pause 20 times in a minute -- if I wanted to get something /right/. The reason I play on WEGO now is that I can dedicate my time to watching the action. Zoom in on something I may have missed or re-watch a sick hit.

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