Jump to content
  • Announcements

    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

Recommended Posts

I do recall some videos were put onto YouTube a few years back but don't have the links. Otherwise there is the Sherriff of Oosterbeek scenario making tutorial which bundled with the game.

I did a tutorial for CMSF 1:

Neither of these cover off on the new additions to the engine like triggers but it is perfectly possible to make a good AI plan without all of that stuff.

FWIW, the advice I generally give is:

  • Understand what your narrative is.
  • Understand the limitations of the AI.
  • Come up with a SIMPLE plan that is tactically plausible.
  • Do your best to achieve it within the limitations of the AI.

Most people struggle because:

  • They are too ambitious.
  • They think that AI plans should be exactly as if a human player is plotting all of the moves and targets.

Remember that the AI is not there to win - it is there to give the human player a good run for their money.

Share this post


Link to post
Share on other sites

IIRC the few videos avaliable on Youtube are pretty much only teaching 'the basics'....To get a bit more indepth advice...

The two tutorials mentioned by Combatintman would be a good place to start imo if you are new to AI-plans...and the manual offcourse.

Other then that...there are a few great tips scattered all around these forums regarding some more 'advanced'  AI-planning...but nothing really put togehter in a single thread as far as i know.

Experience...That's whats makes a good AI-planner :) Start simple...get the basics down...and then experiment...try different things and see what happens...What works and what doesn't.

When doing these experiments...and a specific situation comes up that you are unable to find a solutiuon to...ask a 'specific' question...here (maybe) :)

Is it possible to do this ?, i can't get this to work...what am i doing wrong ? any good tips for getting the AI to do this ? etc

I'm sure the scenariodesigning pros will chip in and give some good advice...It's not so easy to 'write down' Everything that makes a good AI-plan just like that in a single post...

Ask away...specific questions...ones you have the basics down...and i'm sure you will get good specific answers...

 

Share this post


Link to post
Share on other sites
6 hours ago, RepsolCBR said:

.get the basics down...and then experiment...try different things and see what happens...What works and what doesn't.

^^^ This

Scenario author mode is your friend, - watch and repeat the AI in action carrying out the plan(s) you have given it. After a while you should get a feel for what and why the AI is doing in game.

P

Share this post


Link to post
Share on other sites
19 hours ago, weapon2010 said:

 What is the best way to understand making good AI Plans?Any resources or videos?

Take a scenario you think has a great AI plan and load it up in the editor. Check out the plan the scenario author created and how it flows and works together.  Then experiment and watch your plans over and over again. I am still trying to get my plans perfect and this is the technique I am using.

Share this post


Link to post
Share on other sites
Posted (edited)
32 minutes ago, Heirloom_Tomato said:

Take a scenario you think has a great AI plan and load it up in the editor. Check out the plan the scenario author created and how it flows and works together.  Then experiment and watch your plans over and over again. I am still trying to get my plans perfect and this is the technique I am using.

This is a very good tips ! B)

How does he 'design' the waypoints, the use of triggers, timings, what movement options does he use where and when, the use of other settings such as causious, active, ambush etc...

Edited by RepsolCBR

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×