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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
Bud Backer

Once Upon a Time on the Western Front

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This last panel reminds me of the 'nade spam that could render a squad combat-ineffective, by a sneaky german on the other side of the hedgerow. As a general rule, I tried to encounter germans at short range, because my squads had semi-auto rifles, tommy guns, and plenty a BAR. Get too close, though -- and get your taters mashed.

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4 hours ago, Warts 'n' all said:

"And now children, the moral of this story is... If you go down in the woods today, you'd better go in disguise, otherwise you'll get a Devil's Spud Masher in yer fizzog." 

It’s been years since I heard that rhyme. First caught it watching Too Late The Hero as the patrol leaves base camp. Thank you for that memory. :)

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22 minutes ago, DerKommissar said:

This last panel reminds me of the 'nade spam that could render a squad combat-ineffective, by a sneaky german on the other side of the hedgerow. As a general rule, I tried to encounter germans at short range, because my squads had semi-auto rifles, tommy guns, and plenty a BAR. Get too close, though -- and get your taters mashed.

Indeed! As @Bil Hardenberger‘s fantastic tactical Blog states:

Quote
  • If the enemy team is not fully suppressed DO NOT advance within 30 meters as the maneuver element will be within grenade range and casualties will be taken

 

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Posted (edited)
2 hours ago, Bud Backer said:

It’s been years since I heard that rhyme. First caught it watching Too Late The Hero as the patrol leaves base camp. Thank you for that memory. :)

My first memory of it goes back almost 70 years to a Saturday morning radio show. I don't remember if it was Big John & Sparky or something else. There were several Saturday morning radio shows that I listened to, but my favorite was Commander Cory and the Spaaaaaaaaaace Patrol!

Michael

Edited by Michael Emrys

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It's something I grew up with. Although the tune was written by someone in USAtia in the early 20th C. The lyrics come from Limeyland. Henry Hall's version featured on Aunty Beeb's Light Programme for decades, it also cropped up on Beeb TV shows regularly, e.g. Dr. Who, Dad's Army, The Singing Dectective, and in Peter Greenaway's wonderfully weird movie "A Zed and Two Noughts". 

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Posted (edited)
24 minutes ago, Heinrich505 said:

Bud,

  A freaking charge - sans bayonets - no less.  I had visions of all sorts of bad things happening.  This just gets better.  B)

Heinrich505

Just wait... it gets... uglier better still! There's a ninth man still left alive! :ph34r:

49 minutes ago, Warts 'n' all said:

It's something I grew up with. Although the tune was written by someone in USAtia in the early 20th C. The lyrics come from Limeyland. Henry Hall's version featured on Aunty Beeb's Light Programme for decades, it also cropped up on Beeb TV shows regularly, e.g. Dr. Who, Dad's Army, The Singing Dectective, and in Peter Greenaway's wonderfully weird movie "A Zed and Two Noughts". 

I'll forever associate it with a half-drunk Scotsman with a sten and salt-sweat stained fatigues. :o

Edited by Bud Backer

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Posted (edited)

All right, so the next chapter in this story is some of the most incredible action I’ve seen happen in the game. There is no reasonable sequence of orders that could produce this; it’s the game at it very best: giving us action that is beyond tactics and orders and commands and probabilities, yet is, despite the odds, plausible. There is a reason we don’t see something like this often, and that is because something like this is what earns people DSC’s or Silver Stars.

I hope you enjoy reading it as much as I enjoyed watching it in replay, even though it was the last thing I needed to happen for my success!

Edited by Bud Backer
Typos, darn it!

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4 hours ago, Warts 'n' all said:

Sits humming "Alison" by Elvis Costello as I enjoy another great episode.  Exits stage right, to leave them to figure that one out... ------------------------>

I see what you did there. :lol:

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14 hours ago, sburke said:

Wait, what two hours?!  What is happening to sgt reed?!  I need to know NOW!

What? You make demands? I punish! Mwahahahaha!

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12 hours ago, Heinrich505 said:

Arrrggghhhh!!!!  Cliff Hanger.  :huh:  This is cruel and inhuman, Bud.  :D

‘Tis true. My heart is that of a Klingon 

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As they watch their comrades waste one potato masher after another, many Jerries can be heard to mutter, "Unter den Linden", the German equivalent of "Would you Adam 'n' Eve it?" or words to that effect.

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