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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them
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Rally The Regiments Mod

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Posted (edited)

This is a release for a work in progress mod I'm calling Rally the Regiments or R&R for short. So far multiple terrains and foliage have been redone, new tracers, unit bases, and a test scenario for an Omaha Beach map. The goal of the mod is to make 1200x1800 maps and missions inspired by a WW2 miniatures game that are balanced for single and multiplayer competitive play.

The link can be found here: http://www.mediafire.com/file/iiyb8gr2b8ypo5b/CMBN_R%26R_Mod.rar

The Omaha Scenario is a semi-historical condensed version showing the 1st infantry and 29th division storming the beach at the Les Moulins draw. Still a lot of work to do on it but it is playable on the US side set to turn-based. The US forces only enter as reinforcements, so the first 5 minutes of game-play are null.








Edited by carcer

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So...  this is a "replacement mod" to use when playing an Omaha beach scenario? 

Was thinking maybe the bmp's should be tagged/renamed, so players don't have to move and remove the mods every time.

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Negative on that one Erwin. The textures are meant as an optional graphics replacement for any scenario. Someday I'll include scenario specific textures via mod tag. Honestly don't know how to mod tag yet but guess I'll cross that bridge when I get there :).

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Figured this might be helpful for anyone messing around with the test scenario.


    Commander, there's little choice but to make a frontal assault across the beach flat. The capture of Les Moulins and the D-3 draw is vital for getting
    motorized traffic and supplies off the beach. Move as quickly as you can to find a weak point and crack the German defenses.
    You can leave pockets of enemy resistance for follow on troops to mop up later.
    Air support will be unavailable while in an interdiction role to prevent or delay enemy reinforcement.


    Mission type: Amphibious Assault
    The 1st Infantry division and 29th Infantry division are tasked with securing an accessible exit off of the Omaha Beach landing zone
    no later than 0735 in order for follow on forces to advance inland.


    1st Infantry Division Assault Company
        Company HQ
        x2 boat sections
        support boat platoon
    29th Infantry Division Assault Company
        Company HQ
        x2 boat sections
    Divisional Support
        Battalion HQ
        DD tank platoon (x3 m4a1 sherman)
        Engineer combat platoon (sqd with attached m4 sherman)
        Ranger company (plt)
    Corps Support
        Naval gunfire support (destroyer with forward observer)
        Anti-Aircraft artillery platoon (sect)


    Defending the beach is known to be a static coastal division made up of elements from the German 716th infantry.
    This division consists of lower quality soldiers with little to no mobility. None the less defenses on the coastline are fully capable.
    Expect concrete emplacements with anti-tank guns and a strong defensive network of trench lines behind barbed wire obstacles.

    1st wave: scheduled to land at 0630 with armor support to immediately suppress enemy fortifications and clear obstacles.
    2nd wave: scheduled to land at 0640 with infantry assault teams to facilitate the capture of a beach exit.
    3rd wave: scheduled to land at 0655 with HQ attachments and the remainder of support elements for command and control.


    June 6 1944
    1200x1800 meters
    1 hour and 5 minutes


    Amphibious Assault: 1st wave consists of 50% of the force pool set to variable and sporadic arrival times representing landing craft
    searching for gaps in beach obstacles and a place to land. Follow on waves are in mass but set to a variable arrival time based on ratio.
    Casualties are irrelevant in this mission type.


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