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      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:

      -showui

      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them

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While playing as the Axis in the 1939 scenario  I dispatched a land unit to invade Hawaii.  I declared war in September 1941 but the US Pacific fleet didn't appear.  The single air unit in Hawaii was quickly killed by my carriers and I easily took Honolulu.  So where are the US battlewagons that should be there?  They don't appear in the Losses table.  The West Coast has the Nevada (aha!) and the Idaho and the East Coast has the  Washington and the North Carolina.  It's now Feb 1942.  Where are the other battleships?

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Hi

Did you by any chance conquer the island on the same turn as the US entered the war?

I have a feeling that this might have prevented the UNIT scripts from firing and deploying the ships there, as they would have fired at the end of the turn, but if the port was in Japanese hands by that point then they might not have fired.

The Arizona, California and Oklahoma Battleships, and the New Orleans Cruiser were due to deploy there.

Bill

 

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Yeah.  I did a DOW on the USA, then in the same turn used my CV to destroy the air unit in Honolulu followed by the Japanese Marines taking the undefended town.  I guess by the time the reinforcement phase rolled around the locals were already too subdued to allow the US battlewagons into town.

That's an unplanned and (probably) unfair victory for me, but I'll take it ;)

Edited by Greyshaft

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But wait a minute ... I recall doing a DOW in previous games and then my carriers could hammer the US ships in PH on the same turn (kinda like real life).  This is confusing.  When exactly are the US ships supposed to appear?  Surely it should be immediately after the DOW

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You must be right then, it's been a long time and I can't remember exactly when something changed in the engine relating to unit deployments like this.

Perhaps check to see if the relevant UNIT scripts exist in the game if you start a new one, assuming this is an official campaign and not a modded one?

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Not a modded campaign - I only got the game for Christmas and still working through the standard campaigns.  Not going to fret about it but FWIW the Arizona turned up in a later battle.

File the whole adventure under "Isn't that curious" and move on ...

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